COLUMN: The Aberrant Gamer - 'Touchy Subjects'
June 13, 2007 11:19 AM | Leigh Alexander
[The Aberrant Gamer is a weekly, somewhat NSFW column by Leigh Alexander, dedicated to the kinks and quirks we gamers tend to keep under our hats-- those predilections and peccadilloes less commonly discussed in conventional media. Hentai gaming, fantasy fanfics, twisted psychology and notes from the dark side-- we'll expose, discuss and enjoy the delicious underbelly of our beloved gaming universe.]
The gaming audience is notable for being as much a cultural network as it is a simple community of consumers—as such, we tend to be highly interested in previews as much as we are in experiences currently available.
And we tend to be just as interested in reading and discussing games we may never even get to play—whether that’s because development houses have no plans to publish a title in our home country, or because the game itself is vaporware that might never actually materialize, no matter how interested we are in it.
As such, it’s not unusual for Japan-only titles to light up the discussion boards and blogs—as an extension, our community grapevine often goes miles toward selling imports. As an example, the Japan-only Ouendan games are enormously popular with the Western audience—rather than direct ports, however, we have Elite Beat Agents, where the music and cultural references are less specific to Japan. As I understand, those cultural references that might not have translated well were the reason for making a game very similar to Ouendan rather than simply translating it—nonetheless, my experience with other gamers suggests to me that a direct translation, say, of the recent Ouendan 2 would sell very well here, on the heels of the popularity of the original Ouendan and EBA both.
In other words, a game without English language, and as culturally foreign as you please, can still generate a lot of buzz on our shores. Certainly, some Japan-only titles never so much as create a blip on our radar; it takes a certain special something to generate high levels of interest and regular coverage around a game we’ll probably have limited-to-no actual exposure to.
A certain, special something—like the ability to feel up high school girls.
So it is with Doki Doki Majo Shinpan, a new Japanese DS game whose title could translate to “Heartthrob Witch Trial.” The basic idea’s simple and cheap—you’re a young boy tasked by an archangel to discover which among your classmates are witches, an obligation you can only fulfill, of course, by touching them, thus raising their heart rate (“doki doki,” essentially, is onomatopoeia for the bump-bump of a heartbeat). How getting your nubile classmates into a pulse-pounding lather determines their witch-hood or lack thereof is unclear—and nobody cares.
Those watching the “witch-toucher” closely point hopefully to a new English website as evidence that SNK might release the game on other shores. As to gameplay, the site advises: “So thoroughgoing touching, stares in the face, just do everything and use all techniques you have to investigate. Well, sometimes you have to remember to smile to them or maybe use some goods you have.”
The screenshots show pictures of stunned adolescents in short skirts, with a panel of icons including a hand, a finger, eyes and lips superimposed for the player’s use—it doesn’t take a rocket scientist to figure out why the audience is so interested in tearing away the fragile membrane of mystery and getting into this game. Using some goods they have, no doubt.
Other facets of gameplay include a fairly standard “search mode”—players will “hang around the school-yard, school-grounds, and downtown, searching for the information and evidence of witches.” The screenshots show titillating desk-searching gameplay, and of course, dialogue with each Technicolor-haired pixie.
And when a likely suspect has been located? Well, it’s time, of course, to do the witch-check palpation-for-palpitation. Unfortunately, it’s not that easy—hence the “Magic Battle Mode.” Apparently the potential witches won’t all be so easily touched (you think?)—“so sometimes necessary to resort to violence.”
Doki Doki Majo Shinpan has all of the structural hallmarks of a dyed-in-the-wool Hentai game—panoply of lovely potential victims, done-to-death high school exploration mechanic, and familiar mini-game of sorts, often used as a device to make the player work for the real action. It's even got the reluctant participant who must sometimes be coerced. The protagonist’s familiarly characterized as “a little perverse and proud to be a bad boy.” And regardless of the game’s story, he’s advised to “make witches submit in the name of justice.”
Aside from the obvious, there may be other reasons why Doki Doki Majo Shinpan has raised so much interest in the community. One of them is the notable revelation that one of the “suspects” is a boy. A pretty, effeminate, hospitalized boy, but nonetheless male. This is an extreme rarity in the genre of H-gaming and “relationship sims” alike. The only H-game I’ve personally seen where your protagonist may have sexual contact with a man is the X-Change series, wherein as I discussed in a previous column, your body has become that of a female.
An overt Hentai game—specifically, one with sex scenes—probably wouldn’t enjoy this same cult curiosity in our audience. Logical inference suggests that this is because we’ve seen so many of them before, largely (perhaps unfairly) as a subject of ridicule or embarrassment. Another reason? Perhaps it’s a case where the suggestion of sexuality is more compelling than an openly exploitive H-game.
Comparisons are often made when discussing Japanese versus Western culture, and the general perception seems to be that social norms are much more rigid, numerous and specific in the East. On the other hand, perhaps it’s because of this perceived restrictiveness that the outlets for expression of aberrance are, in kind, more numerous and extreme. As an example, cartoons shown to children in Japan often have to be edited for supposed propriety before being aired here in the States.
The manifold “deviant” sexual niches of Japan are often sources of fascination, morbid curiosity and humor here—things like tentacle rape and breast bondage are often held up as examples, albeit extreme ones, of apparent sociological differences between Japan and the West. Upskirt shots of girls who appear to be underage would be broadly censored from any facet of the American consumer market—but Japanese geeks can get it in just about any entertainment medium they like.
So Doki Doki Majo Shinpan becomes appealing to us on more than one level. First, it’s foreign kink that flouts our own norms, providing molestation-lite of underage girls—and yet avoids somewhat stereotypical extremes that would make the average gamer more uncomfortable with expressing curiosity. For example, it may feel more acceptable to some in the gaming audience to admit they’d like to try loli-groping in Doki Doki Majo Shinpan than it’d be to admit (to themselves and to others) they were interested in, say, RapeLay, a graphic and by most standards disturbing subway rape simulator.
Finally, it’s a game that we have months to wonder whether we’ll see on our shores. It’s a valid suspicion that many in the audience would be much more reticent about their interest in this game if it was actually available to purchase—after all, how would you feel ringing it up at GameStop?
My bet’s on no port, English website or not. Look at the bright-and-sunny box art—if parents can be dense enough to grab more forbidding-looking games for their inappropriately-aged kids, you can imagine how many weekend dads will try and bring home a pink-haired cartoon witch to their elementary-school daughters. It looks like a kids’ game, and that’s dangerous. Moreover, most of the depicted characters are jailbait-age—that’s to say, even somewhat progressively-minded people probably won’t refrain from taking issue with stroking the inner thighs of a 14-year-old cheerleader with a stylus—even if the translation takes the usual, transparent step of boldly identifying all the petite members of a junior high school class as 18 years of age.
Frequently, censorship or social umbrage deprives certain audiences of the opportunity to actually experience something revolutionary. Try as I might, I can’t identify any particular deep and abiding reason why we must insist on experiencing Doki Doki Majo Shinpan.
Then again, it’s high school girls, plus touch screen, plus short skirts. What better reason do you need?
[Leigh Alexander is a blogger at her Sexy Videogameland site and reviewer for outlets including Paste Magazine. She can be reached at leigh_alexander1 AT yahoo DOT com. Thanks to Dengeki Online for screenshots used in this column.]
Categories: Column: The Aberrant Gamer








7 Comments
One extra reason -- according to the dev blog, the lead designer (or whoever's doing the site updates) was also in charge of the team that made SNK's Twinkle Star Sprites back in the mid-90s. Which, we will recall, was both unique and a Good Damn Game.
I think it would be awfully amusing if this one also turned out to be a much better game than it looks like.
Shih Tzu | June 13, 2007 2:52 PM
"This is an extreme rarity in the genre of H-gaming and “relationship sims” alike. The only H-game I’ve personally seen where your protagonist may have sexual contact with a man is the X-Change series, wherein as I discussed in a previous column, your body has become that of a female."
There are plenty of gay-oriented H-games and dating simulators:
-Ie, Tatemasu!
-I and my Magical Boyfriends
-Utsurogami
-Ride on Shooting Star
-A Man of the Sea, A Man of the Mountains
-Hunks Workshop
-Utsurogami
etc.
Insertcredit.com featured a review of Ie, Tatemasu! for those parties interested (just as NSFW as the rest of this thread):
http://www.insertcredit.com/reviews/ietate/
Shih Tzu:
Now that you mention it, the character design for Doki Doki Majo Shinpan looks quite similar to the TSS sequel TSS: La Petite Princesse.
Noun | June 14, 2007 6:49 AM
Oh yeah, I forgot there was a PS2 sequel! I wonder if it was any good.
Maybe Leigh meant that it was extremely rare for a game targeted toward straight males to also include a suggestion of queer action. I've got a copy of Black/Matrix AD, a strategy-RPG for the Dreamcast that isn't really an H-game but does include a weird dynamic where you're in a slave caste and choose which girl gets to be your master at the beginning. Apparently there's a code you can enter to unlock a secret male master as well.
Shih Tzu | June 14, 2007 9:39 AM
Yes, that's what I meant, Shih-Tzu. Thus far my experience (and my coverage) has included the typified male-targeted, female-exploitive H-game (with minor variations thereupon). I'm sure that there are queer-focused (is that the appropriate way to phrase it?), yaoi-type H-games, but I've never played one, and as a female I'm not sure how useful my perspective on them would be.
Leigh | June 14, 2007 12:36 PM
Hmmm, I remember several other H-Games where the main, playable character does have some contact with men. One was Amy's Fantasies, which was interesting itself because the main character was a girl (born female, most weird of all!) Then on the directly homoerotic camp were True Love (where you, a stereotypical male student, can end up with your male best friend, although no actual sex was shown in this single case), and, so to say, May Club (actually a reverse case of X-Change, where you end up with this cute girl who is actually a transexual guy. And she seemed to love a certain part of male anatomy just too much to lose it in the change...) Oh, wait, do I sound like I play this stuff? Not at all, sir, I don't! =3
Ochiai-kun | June 14, 2007 3:41 PM
Actually, there's apparently kind of an interesting discrepancy that they brought up in the Insert Credit article: there are "boys' love" games which, like boys' love manga, are mostly targeted toward women and feature bishounen types having very romantic liaisons and maybe some kisses and caresses. For the games that are actually meant to entertain gay men, the ones with the beefcake and explicit sex, you have to get even niche-ier, to the titles such as those Noun mentioned above. So even when there's gay content in Japanese game/doujin culture, it's not generally for the consumption of actual gay folks.
Shih Tzu | June 14, 2007 4:22 PM
"I'm sure that there are queer-focused (is that the appropriate way to phrase it?), yaoi-type H-games, but I've never played one, and as a female I'm not sure how useful my perspective on them would be."
Leigh: Considering your objective analysis of stereotypical, heterosexual H-gaming, I can only expect that you would be able to extend this analytical eye toward H-games designed, and intended, for homosexual males. It could very well be a refreshing view of an altogether unknown gaming realm. Mention Hirameki to the right group of ubernerds, and you're on the same page. Mention UGCP (Underground Campaign) and you're bound to receive nothing but blank stares.
Shih Tzu: You're absolutely correct. Just observe the disparity between more "mainstream" shonen-ai works, and the titles published via G-Men (www.gproject.com).
Also, those "beefcake" guys are known as gacha bucha.
From Tokyo Damage Report:
"...it comes from gacchiri, meaning muscular, and bucchiri, meaning chubby. in contrast to bears, they are a bit more pumped and less hairy, although they always have beards. "
The artist Gengoroh Tagame has chaired two volumes on the history of "true" gay-themed art in japan. They're pricey, but the lesson is quite worthwhile:
Gay Erotic Art in Japan Vol. 1:
ISBN: 4-939015-58-0
Gay Erotic Art in Japan Vol. 2:
ISBN: 4-939015-92-0
Noun | June 14, 2007 8:33 PM