Massive Au-splosion Devastates Game Industry
The other day, I received a bit of an unfortunate pitch from the folks at GarageGames' game social networking site Great Games Experiment - unfortunate because it included as its centerpiece a reference to Wagner James Au's latest GigaOm editorial, called 'Game Business and its Crisis of Attention', as an attempt to show how 'stagnant' the game biz is.
Actually, I respect what GGX is doing to try to unite gamers and developers, a lot. But regular GSW readers may remember that I've gone on a few Au hunts before, as his relentlessly negative posturing metaphorically flags down the game media, the mainstream game biz, and pretty much anything not Second Life-related, and riddles it full of rhetorical holes. So the email sent me off deep into the Au zone.
Then again, there's a lot in the piece I agree with. The broadening of the game market into the casual mass-market, 'few minutes a day' players and onto web browser-playable games is an absolutely key trend. But it's the 'glass half empty', Au-trocious commentary like this that drives me crazy - apparently 'the game industry' will "...keep ignoring non-traditional gamers, Web 2.0, and the user-created revolution, assuming like Hollywood that their core product has enough global appeal to get them through the latest media revolution." So business as usual, just like EA just announced, then.
And furthermore, no - because Kongregate (whose Jim Greer posts in the comments) is the game industry too. And all the veterans setting up neat indie studios for digitally distributed games are part of the game industry. And besides, which, with the Hollywood comparisons - hello, Pirates Of The Caribbean, Spider-Man, ka-ching? There's room in here for a few blockbusters too - alongside a welcome widening of the market and (hopefully!) bigger opportunities for the little guy.
Also delighted to note that Next-Gen's Colin Campbell weighs in with some salient points on his blog: "Monday morning quarterbacking at its best can be seen in his assertion that EA’s slowness in grasping Wii’s importance is prima facie evidence of an industry unable to grasp innovation. Nothing to do then, with Nintendo’s previously piss-poor performance as a third party revenue generator."
So yeah - it's partly Au's nihilism that gets me down, but it's partly a resolute lack of constructive criticism - currently in its sixth glorious year. If you can't be excited for the future of games in ALL forms, from social environment Flash crossovers to big-budget Xbox 360 shooters (and it's clear that even the 'big' companies will adapt to add all of these to their portfolios), then - ack, just don't say anything at all.









Comments
Haha, clever illustration.
Posted by: Rossignol | June 7, 2007 3:33 AM
Simon:
Thanks for mentioning the Great Games Experiment and we appreciate your engagement with it. I did want to make one thing clear, however.
My point was not to agree with Au. But it was not to disagree either. His argument, which is shared by others, that game companies have become too monolithic, unidirectional, hermetic, that they produce products in essence for each other that people at large don't want, that game co.s have ceded the advantage to more entrepreneurial types and so on, is a matter of public perception. We'd do well, those of us in the industry, to pay attention to it. Even if we don't agree.
In that context, my assertion was simply this: If there IS any truth to the argument, then the Great Games Experiment--created by a games company--stands as a mitigating factor. GGX is a way for users to talk back to developers (as well as to each other), instead of just sitting quietly with folded hands and only voting with their pocketbooks. I dare say that regardless of the validity of Au's argument, such attempts to reach out and talk, in two way conversations, with users and audience, can only be a good thing for companies, developers and all the many other shareholders in the larger experiment of gaming.
Thanks again for taking the time to talk about these issues.
Posted by: Curt | June 7, 2007 10:28 AM
I love how "web 2.0" and "user generated content" gets thrown in there.
Web 2.0 is actually following the trend started by game communities and MMOs. WoW is more Web 2.0 than Flickr.
And "user generated content" is so misunderstood. Guess what? Users don't care *who* generates the content -- they just want to play what's fun (and free, often times). There's nothing inherently exciting to a gamer about user-generated content as a whole. Its individual pieces of content that manages to resonate with users that is what people get excited.
User-generated-content is a business model. The people who actually care about it are business owners, venture capitalists, and people who wear ties.
Posted by: Hanford | June 7, 2007 12:49 PM
I don't always agree with Au, but I think we all know he was talking about the big loud publishers when he said they were losing attention-share, and he's not wrong. GAMES are in good shape, but big publishers who rely on selling shooters to fanboys need to think hard about whether they can maintain a competitive business in that niche alone.
I'm generally a pretty positive person myself, but I find that the drumbeat of the mainstream game industry's endless PR hype machine makes me queasy. Biggest guns ever! Biggest explosions ever! Biggest tits ever! I don't blame Au for occasionally upchucking all over the booth babes' shiny black leather stiletto boots. E3 and all the other products of the hype machine make me feel the same way.
The people whose work I like the best are the indies, not only because they are more creative, but also because they're usually modest about it. "Here's our game. We worked hard on it. We think you'll like it. Please give it a try." Perhaps the best thing of all about indies is that they are too small to have marketing departments.
Posted by: Ernest Adams | June 7, 2007 3:30 PM
I agree that "user-generated content" is not the be-all and end-all, but consider all the people who have made "user-generated content" games and environments successful. There are enough of them who seem pretty amped on it. After all, they're users. Using content. I'm saying, why would we in gaming refuse to learn the lesson already learned by newspapers, television and the recording industry? It may not be the End Game of gaming, but it can hardly be dismissed.
Posted by: Curt | June 7, 2007 4:04 PM
The tab next to this one on Firefox has someone complaining that because publishers are increasingly able to make a quick buck on casual games, they're going to stop making games for the hardcore. So I think no-one really knows what's going to happen.
Hopefully it will mean that the enthusiast press have to start working a bit harder to find games to cover and start talking to the indies. I've wondered for a few years now why the enhtusiast press don't take more notice of the indies - one would be hard-pressed to find someone that hadn't run across, N, say, at one point, and yet the first mention of it I see in the enthusiast press was the DS version. If these guys are supposed to be experts, why is the best way to find out about new and interesting games Penny Arcade and indy forums?
I'm generally suspicious of user-generated content for, I suspect, the same reason. I know I'm really looking forward to the penis monsters all over everyone's Spore game (or, a far more likely example considering its appearance in VGcats, a monster that poops to see). I don't trust the mainstream gaming community to deliver a positive experience, and suspect there's going to be no way to peek over the shoulder of people I know have good taste to see what they're checking out.
Posted by: Merus | June 7, 2007 5:30 PM
Curt, I love making games, so I am totally up for users who want to cross over and make their own levels and mods. But the buzz around user-generated content within the VG industry right now is becuase it's seen as a shortcut to producing the actual content.
Perhaps I'm influenced too much by Raph Koster's GDC07 presentation.
Posted by: Hanford | June 7, 2007 8:29 PM
Hanford: I agree that companies can choose, and have chosen, to go for lesser quality as a trade off for cheap. Look at 'reality television' and, to my wroth, look at some of the big media companies, who are coopting blog content from people in the thick of things instead of paying for a journalist to get the job done. (After all, if a blogger is worth inclusion in, say, Reuters, isn't he or she worth paying like a journalist?) So I'm sure there _will_ be companies churning out cr/p for free. Or creating good stuff from other peoples' work and not giving them anything for it. Both eventualities are dangerous.
Posted by: Curt | June 8, 2007 10:10 AM
Amen, Simon.
Posted by: Alec | June 9, 2007 5:28 AM