- One of the cool things about the relative accessibility of Sony's PSP and Nintendo's DS is that you get some pretty sophisticated 'homebrew' programming for them, and even indie developers and publishers can make and release games.

But one of the issues with that low-budget 'clones' can quickly spring up, and European publisher Xider just put out a press release about an absolutely shameless (pictured) one, Luminator for DS - the catchy sounding 'Spieleflut.de' has more screenshots of the game.

The press release reveals: "XIDER Games will be making its first venture into the Nintendo DS format with Luminator DS, a puzzle-strategy game with a modern soundtrack and updated Tetris-style play which will banish your Rubik’s Cube to the attic permanently... Construction combos are needed as the player aims to turn their building blocks into valuable points... Luminator DS offers the player a constantly evolving challenge with two difficulty levels in ‘normal mode’ and three in ‘puzzle mode’, plus music to add tension and enhance enjoyment."

But come on - in what way can Xider think they can get away with this? The screenshots clearly reveal that the game even has similar style block designs and the horizontally moving 'scan thing' from the original PSP version of the most excellent Tetsuya Mizuguchi co-created puzzle game. And then there's the small matter of the first 5 letters of the title being 'accidentally' the same. So I'm presuming someone will do something about this.

- Anyhow, I was most of the way through finalizing this post when I noticed Got Game's PSP title 'Puzzle Scape', which has already shipped to stores, and boy, it's another borderline iffy Lumines clone/ripoff. As the publicity page explains:

"Escape to block-busting puzzles and pulsating beats in this exciting new puzzle game for your PSP system! Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes in four unique themes over 40 levels. Level by addictive level, unlock fresh colors and luscious beats in either time and goal-oriented play or score-oriented play."

So nothing at all like Q's puzzler, then? Although having said that, as the Finnish creators at Farmind explain in an interview: "You manipulate the blocks that have already landed (not the ones that are falling) by swapping them horizontally. You must build a 2x2 square of blocks of the same color to explode them. If you add more adjacent same-colored blocks, they will create a chain reaction and explode as well." So there is at least a slight twist on the action - does that make it fair enough? Hmm.