- OK, the cute little eggman isn't really one of those we asked, but sister site Game Career Guide has been quizzing a bunch of notables, including Dizzy's daddy Philip Oliver (Blitz), former Shiny supremo David Perry, and Harmonix VP Greg LoPiccolo (as well as Aussie veteran Derek Proud), about just how they got into the game industry - way back when.

Let's have a paragraph, then, highlighting each of the alternately 'bedroom programmer' and 'rock god' ways they sneaked into the biz - not necessarily applicable nowadays, but darn interesting nonetheless:

Philip Oliver: "The twins believed that by using their own "ideas and perseverance" they could "write great games". Even at that point though - staying up until all hours of the night, working on their own games, which were steadily becoming more and more proficient - Philip never "projected ahead" for a possible career in the industry. "Industry?" he laughs. "At that point in time nobody really believed there was an industry; just a passing fad for a few nerdy hobbyists. Our view was that if we could get paid to for our hobby then we'd see how long we could avoid getting real - dull - jobs.""

Greg LoPiccolo: "LoPiccolo's interest in games didn't start until the relatively late age of 32 - for the most part, he was more focused on his career in Boston rock band Tribe. It wasn't until 1993 that he was exposed to the industry by a friend who worked as a programmer for Looking Glass Studios, which had just released Ultima Underworld II. The company was about to start work on System Shock, and LoPiccolo was asked to contribute to the game as a composer."

David Perry: "Later that year, Perry decided to send his work on Cosmos, and a number of other games, to National ZX Users Club magazine, and was paid £450 for his efforts. It was at this point, he says, that he realized working with games "could actually become a job". After meeting the magazine's publisher, Tim Hartnell, Perry asked if he could contribute a chapter to one of the books that Hartnell was working on at the time - the appropriately named Tim Hartnell's Giant Book of Spectrum Games." Wait, isn't Tim Hartnell's Giant Book of Spectrum Games more rock than being in Tribe?