- Every now and again, I like to sit back and focus on a neglected site that's doing a sterling job in some way, and this time round, it's the PlayStation Museum that I'd like to highlight, a resource that's doing a great job of somewhat obsessively finding and documenting unreleased PlayStation games.

Of course, the site also talks about released games (and was recently forced to try to liquidate its entire physical collection for unspecified reasons, though the latest update mysteriously reveals: "The director of the museum has recovered about 60% of the condition that he was stricken with a few weeks ago. This means business as usual.")

But it's the protos that are spectacular, with a particularly good Neversoft connection revealing an unreleased Ghost Rider proto and the very unreleased Exodus. Then, away from Neversoft, there's the PlayStation version of Superman, allegedly much better than the terrible N64 version, and a whole bunch more obscuro prototypes and unreleased titles.

Anyhow, the latest gem is again tangled up in Neversoft's history, and it's the original version of Bruce Willis co-starring action game Apocalypse, a title which had a pretty checkered history. It's explained: " Apocalypse started out as being developed in-house at Activision Santa Monica. The concept was to use Bruce Willis' likeness as a sidekick to the main character... After months of work, management at Activision had decided to let the team go and use an outside developer to finish the game. Scrapping the game was no option: Activision paid too much to use Bruce Willis' talent."

Thus, Neversoft stepped up: "None of the original code was used in the final version of Apocalypse, although they did use a bit of their graphics for the initial rooftops level... Another point was that focus testing has supposedly revealed that people wanted to play as Bruce, which contributed to the whole AI-sidekick thing being scrapped." There are videos of the original version of Apocalypse, too, and this is an awesome piece of gaming history, now fairly well documented (though it'd be great to hear all sides of the story, not just the Neversoft-predominant version.)