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2007 Independent Games Summit: Gastronaut's Small Arms Postmortem

- We ran the first of these videos last week, but we're continuing to put online key lectures from the Independent Games Summit, the IGF-affiliated event that took place for the first time at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007. (We'll do it again in 2008.)

We're putting video of the 2007 Independent Games Summit online "for free, in the spirit of sharing, and to help the indie community understand and better itself", and the second IGS 2007 lecture to go up is the 'Small Arms Postmortem' lecture from Gastronaut Studios' Jacob Van Wingen and Don Wurster- here's a direct Google Video link for the lecture, plus a downloadable MP4 file and an embedded version:

It's good to see an XBLA title dissected in this much detail, especially since it shows that a very small team can indeed make a competitive console game. Thanks to Jacob and Don for turning up to the Indie Games Summit with such a thoughtful lecture - which lots more independent game makers can now appreciate online.

Here's the original session description: "The creators of Xbox 360 Live Arcade stand-out title Small Arms, previous veterans of XBLA from their work with Fuzzee Fever on the original Xbox Live Arcade, talk about what went right and what wrong during the development of the frenetic multiplayer shooter, giving plenty of insight into developing indie games on console."

Comments

i'm really glad stuff from the indie summit is being put online. the prices of gdc recordings are way out of reach of indie developers, and besides that i missed some of the presentations.

Actually, you can buy the two days of the IGS for $7.95 each on audio on GDCRadio.net, but I take your point nonetheless.

Also, making video available is esp. helpful for some of these presentations with lots of slides.

really! i remember getting an email and seeing prices in the hundreds of dollars, but maybe that was for gdc stuff.

I know I'm probably a bad person for noticing, but they used "to" for "too" in one of their bullets ("No blog or fansite is to small"). I was sort of amazed there wasn't a barely audible audience-wide hushed giggled.

Great presentation, otherwise. I apologize for my grammar-nazi nature, but I just COULDN'T not mention it.

"Great presentation, otherwise. I apologize for my grammar-nazi nature, but I just COULDN'T not mention it."

Double negative alert! :D

With 4 guys behind the project, and now the game getting over a million dollars in sales (current Nov07 estimation) over XBLA...it looks like they could be doing well for themselves.

100,000 units (at $10) doesn't seem like a lot, especially compared to retail titles, but with the reduced costs associated with XBLA games, it looks like they could be very profitable.

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