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2007 Independent Games Summit Gets Physical

- So, I'm delighted to announce that we've just set up a new website for the Independent Games Summit, the IGF-affiliated event that took place for the first time at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007. (We'll do it again in 2008.)

As we explain on the page: "The Independent Games Summit [which runs alongside the Independent Games Festival at GDC] seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, student indie game discussions, and much more."

Even better, we are gradually putting video of the 2007 Independent Games Summit online "for free, in the spirit of sharing, and to help the indie community understand and better itself".

The first one of these is the 'Physics Games Go Indie' lecture from new IGF content co-director Matthew Wegner - here's a direct Google Video link and .MP4 download link for his lecture, plus the embedded version:

Here's the original session description: "Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out."

[And actually, pictured in top left is his own Flashbang Studios' Sealab 2021: Sweet Mayhem game [.EXE link] for Adult Swim, completed as part of the IGF Project Goldmaster Award, which used physics rigs for the enemies - we're always up for a little bit of elastic Stormy action.]

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