- Back to Microsoft Casual Games' bizdev guy Kim Pallister, who mentions an issue regarding student games that I've been meaning to point out for a while.

He notes: "In a conversation with some Digipen students at the IGF at GDC (their game was a finalist), I was *shocked* to learn that they didn't actually have the right to commercialize their game, but that the Digipen school owned the rights to any games created by their students... I was also naive. It turns out many of today's educational systems are imposing unreasonable copyright terms on students in their media programs."

One of the commenters on this post is Steve Chiavelli of 2007 IGF Best Student Game winner Toblo, who explains directly: "We knowingly (naively?) signed away the rights to everything we would make when entering DigiPen. Personally, it seemed like a good trade-off. I would be attending what I had researched to be arguably the best place for learning how to be a game programmer... Unfortunately, I never could have foreseen the whole Slamdance drama. Having the school attach my game (and name) to something against my will was an unpleasant experience, to say the least."

For those not clear on the particular issue, it's written up here: "On January 16th, the DigiPen Institute of Technology -- the college we attend -- overwrote our decision and readmitted Toblo to the Slamdance Festival. We still have very strong feelings regarding the removal of Super Columbine Massacre RPG! from the competition, and we have not been satisfied with Mr. Baxter's numerous rationales for dropping the game."

As Chairman of the IGF, an event which student games figure very heavily in, I definitely feel some unease about schools owning game rights. It becomes a problem if those Digipen (or Full Sail, or USC, or whichever school's) students sign their rights over, but then their views and wants diverge from that of the school's. Obviously, this has happened publicly at least once, with Toblo and Slamdance, and I'm hoping that it doesn't happen again. Maybe someone in the faculty at a game school can comment on why ownership makes sense?