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Sunday, May 6, 2007

Kameleon Project To Help Indies Connect

- Got a note from the folks at Slitherine Strategies, the plucky UK chaps who have been IGF finalists on multiple occasions with their PC indie wargames - most recently Arcane Legions, which I think may have morphed into The History Channel: Great Battles Of Rome, an interesting license agreement.

Anyhow, they've announced 'The Kameleon Project', which "...has been created to assist other independent developers to bring their games to market." It's explained: "If you’ve got programmers but no artists, the Kameleon Project will arrange a match. If you’re missing music and sound effects the Kameleon Project can help. If you need design, marketing, business or general advice the Kameleon Project is your one stop shop."

Why bother? "Over the years Slitherine have made many friends and keep in regular touch with them, exchanging information and ideas, and sharing experiences, good and bad. During this time it became apparent to Slitherine that whilst many independent teams lack nothing in talent they have little or no experience in dealing with marketing, publishing, contracts, and the million and one other things that are needed to successfully launch a new title."

Now, you can argue that this is just a biz move by Slitherine - and it is, partly - but in the niche PC areas like wargames, it's nice to see a developer coming forward to help other devs. They note: "The first release from the Kameleon Project is ‘Commanders – Europe at War’ from Firepower Entertainment and DoubleThink Studios, which will be mastering in May 2007."

Comments

Commanders: Europe at War looks pretty fun. I hope it's a bit like the first Strategic Command (which it kind of looks like).

on the one hand this sounds like a great idea, but on the other hand this sets off all kinds of alarms and reminds that, to paraphrase Lance Weiler, when you hear "you're the creator, you create, and let us worry about the business end", RUN.

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