How A Virtual World Inventor Blew Up Second Life
May 27, 2007 11:35 AM | Simon Carless
Habitat Chronicles is the blog of virtual world pioneers Chip Morningstar and Randy Farmer, creators of the '80s LucasArts virtual world of the same name, which you can see screenshots of here, and of which even my boss' boss is apparently now aware of, thanks to the virtual world 'micturation'.
Anyhow, Farmer has just posted a new entry entitled 'Second Life History: The Jessie Massacre', and in which he admits to griefing the early Beta Second Life world for 'testing' purposes. He explains: "I'd been working with the object spawning directives in the scripting language. I'd also discovered that I could make an object very small (less than an inch in diameter), and very transparent (virtually invisible)."
And so? "It struck on me that I could make a weapon of mass destruction and do it very cheaply. It worked like this: a tiny invisible floating grenade that would explode into dozens of invisible tiny fragments flying outward spherically at maximum velocity and doing maximum damage and then immediately teleport itself to another random location in the simulator. It would be undetectable, unstoppable, and lethal: The perfect killing machine. It could only be stopped by me shouting the keyword: STOP!"
Lots of tiny objects released, and the result was rampant slowdown weirdness death, of course - this has happened in SL in various variations quite a few times since, I believe.
And what happened in the end to this possibly first-ever outbreak, according to Farmer? "It turned out that my grenades were too small and invisible. Though they were now inert I couldn't find them to remove them. In effect, they were a dormant virus in Jessie. So, I filed a bug report: "Unable to select small, invisible objects." The in next day or two there was a patch to the client to "show transparency" so that it would be possible for me to see them, select them, and delete them - which I promptly did. But the legend remains."
Categories: PC








2 Comments
Even though I do not play World of Warcraft or Second Life hearing all this talk of crazy invisible grenades in SL reminds me of that Corrupted Blood outbreak in WoW. Though neither sounded fully intentional I think it would nice to see some random chaos in these MMORPGs or life simulators since not everyone in the world has had the 'pleasure' of seeing such things in real life so why not have them expeirence something close with others in a game?
MakotoDriller | May 27, 2007 12:56 PM
I've spent quite a bit of time scripting in Second Life, and can confirm that Randy Farmer's device is nothing special. A few months ago the grid had massive problems with griefers making self-replicating objects. It ultimately resulted in stricter rules for these kinds of things, which in the long run just make it more difficult for legitimate scripters.
I've even made a few replicating objects myself, although instead of run-away grief my aim was automatic landscaping tools. It is not hard to create something like this accidentally if one isn't careful.
(P.S. Randy Farmer is a cool frood. I met him virtually a couple of times in the early, hopeful, doomed days of WorldsAway/VZones.)
John H. | May 27, 2007 1:45 PM