- There were a few other GSW-worthy links on big sister site Gamasutra and our other sites that I wanted to pass on this weekend, not least because it's been a pretty frantic week - two conferences and lots of game announcements - masking some of the neater non press-release-y material! Presenting:

- Alistair Wallis' regular 'Playing Catch-Up' talks to comics and game veteran artist Steve Englehart, and there's about 20 years of fascinating fringe game stuff in there, such as: "His first project as a designer for Atari was E.T. Phone Home, for Atari 400 and 800 computers – a product designed to cash in on the movie, just like Howard Scott Warshaw's Atari 2600 adaptation, which was developed simultaneously. “We were all aware of those problems,” he says of the 2600 version’s rushed and tumultuous development, “though I didn't connect them to any one guy.”"

- Oop, just mentioned him in the last post, but Bonnie Ruberg's interview with Areae's Raph Koster is well worth checking out, because he hits some key points on how the online game biz might get left behind, talking about his GDC talk: "“Where Game Meets Web”: that's the one where I basically said that everyone in the industry is doomed because the web is stealing their thunder. This industry isn't working with the web very well at all." Then he gives examples!

- Over at mobile site GamesOnDeck, veteran Steve Wetherill has posted the first part of 'EA Air Hockey: Designing A One-Button Mobile Game', and accessibility is again a key factor: "The other compelling reason to create a one-button game is to appeal to the so-called "casual" gamers and the non-gamers (the "to be converted") as it's these folks who makeup the vast majority of "mobile phone users". A game that is playable with one button should contain little to scare away or embarrass such a player." More good insight in there.