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Saturday, May 26, 2007

Game Developer Wants Your Audio Opinions!

- So audio columnist for Game Developer magazine, LucasArts staff composer/music supervisor Jesse Harlin, is asking the public at large about game sound for his August 2007 column, and he needs you to fill in a poll on that very subject.

Questions asked include asking us plebs whether: "I have played a game where the sound effects were absolutely necessary in order to complete the game", and indeed: "For Xbox and Xbox 360 users: I have used the Xbox's Custom Soundtrack feature to put my own music into a game." Looks like you can see the current results, too - and they're pretty interesting thus far. So go ahead and vote some more, dear GSW readers.

[Also, if you want to know more about Harlin, he's got an entry in the Wookieepedia, I just found out, which reveals, among other things: "For Republic Commando, Harlin created the Star Wars language 'Ancient Mandalorian,' which later became the basis for Karen Traviss's Mando'a." Oh, Star Wars.]

Comments

I heard about these polls over at insertcredit and I am both intrigued and curious how the final article comes out. I really want to subscribe to Game Developer magazine now for it seems it is filled with intresting editors and articles.

im a bit of a hypocrit on this me thinks.
never use custom soundtracks, but i still want more games to have them.
i often skip dialog but i want games to have them.
oddly, there was a guitar hero song i was stuck on and i could only beat it by turning off all the sound. i think the mess up sounds in GH have a damaging psychological effect, ya know

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Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

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Worlds In Motion (discussing the business of online worlds.)


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