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Thursday, May 17, 2007

Change Your Animal Crossing Town, Make The Fun!

- The blog of the terrifically bearded game scholar Henry Jenkins has just posted a thesis extract focusing on 'modding' Animal Crossing, as written by his student Kristina Drzaic, and as he notes: "This passage is interesting in part because of the way she brings together an analysis of game mechanics with a discussion of the grassroots fan culture surrounding the game."

Kristina explains of the game: "No Animal Crossing village looks like any other. For instance, gamers Filip and Zvonimir Sola transformed their village into an ethnically Croatian one. They made their animals wear Croatian colors, designed a Croatian flag, and made their animals speak Croatian phases, (certainly a modification the programmers never imagined.) In contrast, gamers Will, Neil, Nic and Dan Secor, in their village "E" caused all the animal villagers to wear naked human clothing. This modification effectively transformed the village into a nudist colony, another unsanctioned alteration within the game."

It's a little dryly described, but I get what she's saying - you give the players enough latitude to 'create their own fun', effectively: "Fundamentally, the creation of player made secrets sustains Animal Crossing as a game. In effect, the rule modifications function as self-created attractions. Game play is maintained through the attraction of secrets and the display inherent in perceived subversion. The game has no narrative and no end, instead the player jumps randomly from self-made attraction to attraction. In essence, Animal Crossing is an endless jolt of surprise or (if you will) a video game of player-generated secret attractions."

Comments

its fun

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