- So, I was trying to explain to MTV News' Stephen Totilo earlier why I don't link his awesome material more - not through lack of appreciating it, either. I came to the conclusion that the stuff he writes is so relatively sophisticated that it sometimes lacks 'hooks', and so I have trouble communicating it on in a sensible way to GSW readers. Either that, or I'm just lazy.

Anyhow, his 'Player Two' blog continues to update, if you want to cut out the middleman, but I wanted to showcase two notable recent updates - first, an interview with Grant Morrison on his game work, which is probably a prime example, since Morrison really doesn't have any current game projects. But he does dish on 'Citizen Death', his idea for what sounds like a completely surreal version of GTA: "The vehicles you could actually get were more interesting, like UFOs, flying saucers and boots that would allow you to bounce around over skyscrapers."

More recently, we have some ruminations on 'The Pit', as triggered by ""Super Paper Mario"'s Pit of 100 Trials, an endurance test buried in the sewers of the game's main town." Totilo asks: "This used to be the only kind of experience games provided. Every game was designed to bring the player to failure... [but] Isn't the game world outside the Pit just another Pit in disguise?"

[Oh yeah, and Tom Kim just conducted a Gamasutra Podcast with Totilo yesterday, talking about "...how games coverage might differ from traditional news reporting, specifically with regard to blogging and non-traditional first person writing" and a multitude of other issues. He gets it, guys - which can only be good for the industry.]