- Was turned on to James Wallis' COPE blog thanks to Jim Rossignol's most recent 'Blogged Out' column for Gamasutra, and there's a fascinating recent entry discussing an alternate scoring system for games.

Specifically: "Since the days of yore video-game magazines have given games a numerical rating. Often it’s out of ten or out of one hundred. Sometimes it has cute star-based systems and breaks things down by different categories. Whatever the system, they all suck..."

He continues: "Back when I was editing Crazynet we picked up a reviewing system from our French sibling Micro Dingo, which we twisted onto its back, made it cry, “Mon oncle!” and got Gabe from Penny Arcade to draw us some icons for it. Each item reviewed received 0-3 angels and 0-3 devils. Angels meant good points, devils meant bad points. So three angels and two devils meant “This is very good, but contains quite a lot that will make you throw things across the room. Worth checking out if you have a high tolerance.” A review that got no angels and no devils meant “This is completely unexceptional in every way.”

So what happened? "It transpired that nobody except me understood this system. But hey, icons by Gabe." This is actually a really interesting and valid idea. It's just borderline insane and unintuitive! Wallis then spirals off into further big thinking: "What video games need isn’t numeric ratings, or me trying to get cute. What they need are Michelin stars." Wait, I thought we established that game scores needed to be 7 or 8?