May 31, 2007 8:42 PM | Simon Carless
Here's a thought-provoking discussion - over on the IGDA forums, Raphael Van Lierop (formerly at Relic, now working for 3D Realms) has been discussing Xbox Live Achievements, and he offers a very contrary view to a lot of enthusiasts of the system - myself included.
Lierop concedes: "I have many friends who LOVE achievements. They love the bragging rights, they love being able to compare achievements they obtained to other people, they love the idea of continuously revisiting a game in order to collect every last little achievement no matter how mundane or tiny or ridiculous or how far out of the realm or 'normal' gameplay they are required to go to obtain it."
But he suggests: "Personally, I dislike them...a lot. I find they are changing the way we play games, and the focus of the games we play, and make. I feel that games should be crafted to have enough intrinsic reward, that a secondary external reward system should not be required... was it really necessary for us to go back to the old 'High Score' system from the days of arcade games? I would have hoped that the gameplay and immersiveness of the 'next gen' gaming experience would have been enough reward, and that we wouldn't have had to fall back on cheap gimmicks."
This is a pretty interesting point of view, and I don't totally disagree with it - I myself have been known to do some pretty stupid things in Xbox 360 games just in order to get 10 Achievement Points - often things that aren't really the point of the game. But if it's enjoyable, and you can still play the game as originally intended and get points for that - who's really hurt? [Via Dearest Cope.rnic.us.]