- Ubisoft's game design supremo Clint Hocking has posted an excellent new in-depth blog post called 'Hollywood’s Bloody Ballet – What Game Design Can Learn From 300', and it's a dense, meaty read.

I can't really do it justice by excerpts, but here's a key couple of paragraphs for a taster: "If 300 proves that filmmaking is ultimately, at its core, about low-level visual storytelling, and that the lofty high-level plotting of a movie, while often important, is simply not central to a film, then there can be no real or meaningful convergence between the two mediums."

He continues: "Music is about the low level sequencing of tones. Cooking is about the low level blending flavors. Film is about the low level sequencing of images. Games are about the low level interaction between player and system... Saying that games can learn from film and vice versa – while not entirely untrue – is only as true as saying convergence between cooking and ballet would make ballet taste better and would make meals better express the beauty of the human form. Ridiculous."

[On this subject, actually, the whole convergence thing is being discussed by the 2nd Hollywood and Games Summit, being organized by my compatriots in the CMP Game Group alongside The Hollywood Reporter for later in June. There's some pretty interesting speakers announced thus far, including Jordan Mechner of Prince Of Persia fame, and TMNT director Kevin Munroe, plus Heroes exec producer Jesse Alexander. Not plugging - it's just relevant.]