- I don't generally have a chance to write any articles for people outside of the whole Gamasutra/GameSetWatch/Game Developer nexus, but when the folks at Wired.com asked me to write a piece on the 'Top 10 Most Influential Amiga Games', I mean - how could I resist?

It's actually a gallery with pictures of the best Amiga games of all time, in my humble opinion (with screenshots from Hall Of Light), along with some extended captions - but they ended up having to cut my extended intro to fit into the space provided, so I thought - with Wired's kind permission - that I would put the extended one here. Amiga nostalgia alert - it was my weapon of choice from 1988 to 1996 or so, at least!

"In the 22 years since it was unveiled by Andy Warhol at the Lincoln Center in New York, the Commodore Amiga computer has arguably birthed more breakthrough multimedia creative efforts than any other, being a vital pre-PC tool for everything from art through video, CG, professional audio and video games.

As just one example, much of the CG for J. Michael Straczynski's groundbreaking sci-fi show Babylon 5 was created on Amigas, and Wallace & Gromit-creating studio Aardman Animations used the Amiga for stop motion image capturing at one point in its history. And even in the early years of the 21st century, thanks to admirers in the retro gaming scenes and associated art and 'demo-scene' worlds, the Amiga still has a large fanbase.

For one, Warhol's Amiga-constructed painted digital film 'You Are The One' was rescued and restored, showing with a custom soundtrack for a single day (due to "threatened legal action tied to estate disputes and to its pending seizure") at the Detroit Museum Of New Art in 2006

Commodore's computer was clearly a useful tool to Warhol - in an interview with Amiga World magazine in 1986, Warhol commented of the Amiga: "The thing I like the most about doing this kind of art on the Amiga is that it looks like my work."

More recently still, the MindCandy DVD featuring a multitude of Amiga 'demos' (executable programs that functioned as works of art and showed off the audiovisual capabilities of the system) has just been released, and is available at MindCandyDVD.com. Showing off the unique power of the system, the DVD "covers fifteen years of demo evolution with thirty of the best Amiga demos created." In addition, the impressive demos all used real-time effects, including some of the earliest real-time 3D vector graphics on any home computer, and even some texture-mapped models and real-time procedural effects that prefigured their use in many video games.

But separately of the demos, video games themselves were one of the most vibrant creative scenes on the Amiga, and many of the games created back then for the computer were a major influence on today's gaming genres. The Amiga's heyday for games was in the late '80s and early '90s, when its custom chipset and advanced (for the time) audiovisuals led to sumptuous 2D titles in a variety of styles, and even some basic 3D games, from standout creators such as The Bitmap Brothers, DMA Design, Sensible Software, Cinemaware, and more.

Many of these games are still relevant today. For example, Microsoft's X06 European press event saw the announcement that Amiga classic Sensible Soccer would be coming to the Xbox Live Arcade service for the Xbox 360, complete with custom online leagues playable over Xbox Live. And multiple game franchises created for the Amiga have gone on to bigger and brighter things. So let's look at some of the most creative entries in the game canon for one of the all-time most creative machines."

So there you go - check out the full Wired.com gallery and my vaguely pithy comments, and feel free to agree/disagree about what I left out and why the hell It Came From The Desert! isn't there, etc, etc.