« The Red Star: A History In Covers | Main | GameSetPlaying: Week Of April 8th Edition »

Speed Running Res Evil... In Invisible Mode?

- Catching up with the fun at the Speed Demos Archive, there are all kinds of interesting new runs posted, but I'd particularly like to concentrate on the news page and this info: "Those unfamiliar with the remake of Resident Evil for the GameCube may not realise that it's possible to unlock an "invisible mode", where zombies and other enemies are not visible to the player." And somebody has speed run it? Blimey.

The page blurb is quite illuminating for the 1 hour, 36 minute run from David Stierle: "You will see a four-segmented Speed Run of Resident Evil: Remake on hard mode including "Invisible Enemy". It would be too boring to show you the same run only on hard mode, that's why I decided to run it additionally on Invisible Enemy. It makes the boss fights much harder; especially you don't have auto-aim. You get also less ammunition, less defence weapons and only two attacks of a zombie can kill you."

He continues: "There are only two very annoying situations in my run which could be done much better: * First situation: I have never done this mistake. While running upstairs where the two hunters are, the first one jumped in front of me and attacked me. Then the second hunter came and also attacked me. I got about four or five hits. Very annoying. * Second situation: The Underground where I... meet Liza. I missed the lever (very stupid for a "runner") and got hit about two-three times. Also very annoying." Still, I would have been lost after the first room with invisible foes.

Comments

Man, I wish I had a way to record my runs with this game back in the day when I was playing this non stop. (I LOVE this game) I don't know if I was making runs at 1 hr and a half, but I know I was well under 2 rs.
... and yes invisible mode was quite tough, but as long as you memorized enemy locations and kept your wits about you, it wasn't too bad. (in order to unlock it, you had to be pretty good anyways)

Post a comment




If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


Weekly Archive

GameSetWatch is an alt.video game weblog from the people who run:



Copyright © 2008 Think Services