April 19, 2007 10:05 AM | Simon Carless
So, it's true that EA/Pogo and Bizarre Creations' Boom Boom Rocket for XBLA is somewhat of a missed opportunity - at first, some presumed it would be Fantavision-like, and in fact it _is_ Dance Dance Revolution using a joypad, with little extra complexity. But I've been playing it quite a bit and enjoying it despite those faults (it's definitely been worth $10 of my money), and here's some random feedback along those lines:
- Composer Ian Livingstone has obviously been told to hew _very_ closely to some electronic artists - for example, '1812 Overdrive' is so Apollo 440 that it hurts (other commenters noted its resemblance to the Lost In Space Theme by the group). Madness and Goldfrapp are also referenced in major, but kinda fun ways, integrated into the classical tributes.
- The biggest issue that I and other Boom Boom Rocket players are running into is the odd ranking system for getting an A, as opposed to a B. It's about timing your notes perfectly as well as not missing any, and it seems like the difficulty has been cranked up just a bit high on it - plus there's no sensible degree of certainty on how you achieve a higher score. Or if there is, nobody understands it yet.
- Finally, a shout-out to the visualization mode in the game - which other people seem to dig enough to take pictures of. It drifts around the cityscape while fireworks explode in time to the music of your choice (streaming from your PC is pretty easy, of course). It's all slightly Minter-esque and gorgeous - you can control camera angles, pan, and zoom in real-time too. I've mainly been listening to 808 State's 'Lopez', featuring James Dean Bradfield of the Manic Street Preachers, while flickpanning around the fireworks as they reflect off the buildings. Serene.
Categories: Xbox 360