- So it's totally Sunday night, and here's a compendium of odd, amusing, or otherwise interesting video game links from around the Web, starting with the following:

- Over at Shoot The Core, Posty has heard about some unfortunate issues with Raiden 3, the PS2 shooter that's newly released in the States: "Japanese games swap the functions of the "x" and "o" buttons - so "o" is used to confirm a selection on a menu screen, and "x" is used to go back. 99% of the time, developers Americanize this setup when translating a game for US release - not the case in Raiden 3. [Posty's local game] store had all three copies of Raiden 3 returned becuase "the game locked up on the memory card setup screen, and wouldn't progress any farther."" But it was actually that you have to press circle, and there's no prompt. DOH!

- Over at Sokay.net, they have a postmortem of Flash game 'Little Loki Escapes from Hell', and it's an interesting analysis: "Little Loki Escapes from Hell, which I developed at Liquid Generation, was my first experience developing a reflex based platformer game. It was the result of a bit of brainstorming and a good deal of freedom during the calm storm between projects. It was the type of project I’d been wanting to develop for a while and I dived in. I invite you to read about a story of its development." Calm storm? Hee!

- There was a week's worth of Hellgate London previews/related articles on 1UP last week, but I particularly liked a retro look at Diablo, Diablo II, and the Lord Of Destruction expansion pack, and they're notably big on the third of these: "Bought by millions and played by a good portion of them to this day, Lord of Destruction redefines staying power, a trait few would have predicted this game would have when it was released almost six years ago"

- Retro history alert! Steve Wetherill has posted a page about classic '80s UK developer Odin Computer Graphics, where he worked before moving out to Vegas to do the Westwood/Command & Conquer thing, and there's some awesome unanswered questions there: "* What is Lindsey from reception’s last name? * What is Dave, the original Nodes of Yesod programmer’s last name? * What the heck [does] PLOD mean (Dougie?) * Did we miss anybody/any games?"

- How important are single-issue sales of Game Informer to GameStop, as opposed to the normal 'trade in games, get a subscription' dealio? Well, according to Xemu, not very: "I had to argue with the clerk at the local Gamestop for almost 20 minutes to convince him to sell me a single copy of Game Informer (the one with GTA IV on it, natch). You'd think I asked him to let me walk off with my pockets full of stolen merchandise. I'm sure it was not a useful investment of my time compared to just paying for the subscription to Game Informer, which seems to be what they are hard wired to provide instead. But it was the princple of the thing. It galled me that they were insisting I could only get the magazine with the subscription, which I knew to be patently false. It took the guy calls to three other Gamestops before he could figure out how to do it."