- Over at big sister site Gamasutra, today's main feature is called 'Made In Japan: Western Perspectives On Japanese Game Development', and Ryan Winterhalter has done a pretty good job of summing up how Japanese development is just handled differently, with the help of a few special guests.

Here's the overview: "How do best practices in the Japanese game industry differ from the West? Expatriates Gregg Tavares (LocoRoco), Dylan Cuthbert (StarFox), and the pseudonymous JC Barnett discuss what they've learned - and what we can all learn - about game development in Japan."

Absolutely unmissable is Dylan Cuthbert's summing up of game development culture throughout the world - and having worked in 2 of the 3, I have to say he's spot on regarding those:

“The UK is a pub culture - people like to doss and arse about a lot, but they are very good and very skilled at their jobs - when they do them.”

“The US is a corporate culture, everyone is a cog in the machine, even in a smaller company, so there is far less responsibility towards the company and its finances and people assume that they should have the best wage, best equipment, best software, best everything, even if they don't use them. That said, they have great responsibility to the work itself and there are some extremely clever and diligent people there. Corporate politics, gossip and rivalries can get a bit too much.”

“The Japanese games development culture is still slightly "salaryman", everyone kind of avoids responsibility by remaining quiet but they persevere by themselves until they get the product done. Unfortunately, this lack of sharing is hurting the technical development of the games industry here in Japan. The Japanese never give up until all the details are in place and they try and leave nothing haphazard or rough-edged, or oozappa (in Japanese).”