Lars Von Trier's AI Camera Follies Illuminated
Over at The New Gamer, they have a thoughful post on Lars Von Trier's experimental film projects, and how they might just have some reverberations in the video game world.
One of the focuses is on Von Trier's Automavision, of which it's suggested: "Now... that's really intriguing. Von Trier, in his everlasting quest to remove intentional framing & composition from his films, has taken the cameraman out of the equation all-together. Instead, a camera is placed in front of a scene and then a computer randomly selects the framing and angle for the scene. The entirety of The Boss of It All was shot using this method."
Intriguing - G. Turner continues: "As suggested by Mr. Smith's closing comment "Anybody up for a game of Halo directed by Lars Von Trier?", Automavision hints at a future time where cameras in-game aren't just patterned after object recognition and collision detection, but also take into consideration more artistic merits, such as emotional impact and more 'classical compositional' attributes, as well as being able to mathematically deal with more auteuristic visual narrative elements. To re-use the film director analogy, imagine having the choice between having say, God of War directed by Von Trier (an incongruent and edit-happy, but still somewhat understandable, mess) or say, Spielberg with loads of low-angle pseudo-tatami shots?" Of course, if it makes the game less playable, then we may have a problem...








