GigaGamez Takes A Left Turn Outta Game Website Town
After a pretty short run (the blog only soft-launched in December 2006), Om Malik has posted on parent site GigaOm revealing that "...we are putting [his company's game blog] GigaGamez on hold."
Malik notes: "With our current focus, it was one of our blogs that just didn’t catch fire. That blog struggled to get out of first gear. Some might suggest three months wasn’t long enough to make that site work, but the numbers were telling us: hasta la vista baby. So we are now back to the drawing board, rethinking and re-tweaking the focus of the blog, to see if we can bring it back."
And indeed, the Alexa stats show that GigaGamez struggled to make it past even little ol' GameSetWatch, which is a resolutely non-pro 'weird stuff' editor blog at this stage. On the other hand, Malik's New Teevee, which launched at the same time, is doing much better, it can be easily seen from the Alexa graph.
Personally, I was a little disappointed that Om didn't give the newest editorial team - which included Alex Handy, Blake Snow, Raymond Padilla, and Jason McMaster, overseen by head Second Life cheerleader Wagner James Au, time to evolve. That second staff iteration had been in place only since February or so, I believe.
But GigaGamez was definitely a bit confused about whether it wanted to cover broad business, opinion, or consumer stories, or much more specific things. It's notable that the announcement post trailed it as "...focus[ing] on the business of games, online worlds and other related sub sectors of the business" - which actually seems like a 'everything' mandate, rather than a focus.
In any case, a great deal of the writing on GigaGamez was intelligent, and it was hardly an effort to be ashamed of. I think there's room for at least one more professional game blog out there - but probably as a Joystiq and Kotaku competitor, not as whatever odd business hybrid Om and friends were going for. But - anything is possible!









Comments
For the first couple of months, I think, it was just McMaster and Au, and it looked like every other Au post was a Second Life post. Funny how many of those ended up as "highlights."
They had some good people, but there seemed to be little reason to go to GigaGamez for unique business content. NextGen does that fine for most people.
I'm not convinced that writing was necessarily good at GG, even though McMaster, Handy and Padilla are good writers. Business reporting is hard to make interesting at the best of times, and there was rarely enough space or controversy to allow the news posters to flex their writing muscle. Newsblogs are a lousy place to find good writing in general, so you need to distinguish yourself somehow else.
Even if there is room for another Kotaku/Joystiq competitor, I don't think that the game journalism world needs one. Destructoid tries to go a more humorous route, GSW (the only one I read daily, btw) leverages its Gamasutra linkage and adds commentary to what would otherwise be just another set of news links (i.e., it blogs). Any competitor would likewise need to find some value added beyond culling front Blues News and commenting.
Posted by: Troy Goodfellow | April 15, 2007 11:03 AM
Om Malik gives me the creeps. Anybody who names his business GigaOm after himself is a little suspicious. It's like me starting a website and calling it "GigaPete."
I smell family money.
Posted by: Pete | April 15, 2007 9:53 PM