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Emily Short Talks Interactive Fiction

- This actually ran much earlier last week on Gamasutra, but I realized it wasn't cross-linked a lot of places and is rather GSW-ish, so wanted to point out Jim Munroe's interview with text adventure author Emily Short.

Well, Short has been an important part of interactive fiction for some time now - actually, her Wikipedia page sums it up well: "Emily Short is the pseudonym of an interactive fiction (IF) writer, perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters."

Particularly referenced in the interview is Savoir Faire, "...about a magician in 18th-century France searching his aristocratic adoptive father's house." Talking about pacing IF, she explains: "The game should stay fun for as long as it takes to play; no aspect should take more of the player's attention than it deserves. What that means in practical terms will vary a lot from one work to the next. In Savoir-Faire I mostly thought in terms of puzzles and their rewards." Lots more good stuff in there.

Comments

She has made some amazing stuff. Galatea is really cool.

Galatea is indeed great, even though some of Emily's later work has surpassed it.

Brilliant IF writer, excellent interview, top post!

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