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What They Don't Tell You On Game Design Job Ads?

- The mysterious and grumpy 'Grassroots Gamemaster', whose mission is "in a world of dead, bland game design... to reawaken the truest dimension of what games can be - as they once were - and what they could be again" has posted a blog entry called 'What They Don't Tell You On The Game Design Job Description...'.

He then gets uber-cynical in deconstructing a typical game design job opening, for example: "Demonstrated ability to motivate and lead other team members. [That means two things: one you describe your vision, but then when the team cuts it down you just shut the hell up and take it. Two: you really get around to doing what we want you to do, to transform your vision into something everybody in the group - from the topmost producer to the lowliest QA guy - can get... can understand... right off the bat. Because believe me, if we don't understand it right away, it ain't gonna fly. I mean, who the hell do you think you are, Stanley Kubrick or somethin'? There ain't guys like that in game dev, boy. Let me tell you.]"

Or: "Proven track record with AAA console products and/or online game development. [Again... vision or no... we want proof. Not that it really means anything, or really does prove that this new game you or anyone else will be worth a damn, but it's comforting to us... Think of all those shitty games out there made by people with "proven track records"...]" You know, I don't really think this is actually useful, but it's an entertainingly nihilistic piece.

Comments

I'm probably less cynical now that I was a few years ago about this sort of thing - different company, different corporate culture and all that - but some of it rings painfully true. I was reading pieces of it to some coworkers - including one of the game designers - and they were almost falling out of their chairs laughing. It's funny 'cuz it's true.

Funny stuff.

Okay, I will admit that by the end it gets a little on the whiney side. Maybe I've been too corrupted by the industry. I mean - yeah. You are getting paid to do a job. And it's never as glamorous as it sounds. You want to see your Vision (tm) come to life? Go indie! But I think the contrast between expectations and reality for would-be game game designers in the big Game Making Machine is pretty hysterical.

Sounds like he never got anywhere in the game industry because he has a narcissistic, cynical, me-first attitude. Go figure they didn't trust him to run with anything.

What a perfectly dismissive comment, Zack. Beautiful in its circular nature. On the other hand maybe he has a "me-first" attitude because he really does have something compelling to design and has been given the lead role but watched in dismay as it was dropped into the meatgrinder of day to day game development and obliterated.

Toned down the ending.

Of course it is dismissive. I'm a game designer at a major studio. If you throw tantrums when your ideas don't get in, you will just be a pain to work with and no one will take your actual good ideas seriously. I should know, I watch people like you burn out every year. The key to being a good designer isn't having good ideas but being able to work with all the stakeholders to turn those ideas into reality.
I've had a design role on some really shitty games. And I fully believe that we could have salvaged those games if we went a different direction with the design. But it wasn't my sole decision. All you can do is learn from it and do a better job next time. Learn why people did not gravitate to your ideas.
In my opinion, the problem with a lot of designers these days is that they think that what they need to do is talk and the manna that spills forth from their golden lips will be a saving grace to the industry. A good designer doesn't talk - he/she listens.
I don't think you are a bd designer GG - I've never seen your work (maybe I have, but you are anonymous). I just think you have a bad attitude which 1) won't get you anywhere and 2) won't help other designers reading your rants.
If it feels good, great. But GSW shouldn't be linking to it.

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