- A little more random GameSetLink-age for late on a weekend, and there's actually quite a lot of neat things that might have escaped your knowledge - but, thanks to the tentacles of my RSS feeds and Technorati-ing, have no escaped mine - here we go:

- Mega64's Rocco has posted a long account of his experiences at GDC, and it's kinda fun, since it talks about how the whole Miyamoto sketch came about - someone's posted the version that showed at the Game Developers Choice Awards, incidentally, so you can hear the audience reaction. It's also heartwarming: "As soon as Shigeru walks through the door, he sees us in our stupid costumes and just starts cracking up. And then we all started cracking up. I think that little moment was one of my favorites ever in getting to work on this crappy little show of ours. Just thinking back to Derrick and I hiding under the West Hills bleachers in our Mario costumes, the first thing we ever filmed, all the way to this moment, was just nuts. It doesn't get any more full-circle than that."

- Comic book artist and bon vivant Evan Dorkin (Milk & Cheese, Dork) has posted up a bunch of his rough sketches, and one of them is the pencil version of his Game Developer 2006 Career Guide, which depicts an ittle cute little baby floating in search of a joypad, Nevermind-styled. I'd never seen the sketch version, so I was delighted to check this out.

- Chris Kohler has already done a good write-up on this, but there's some slightly ridiculous internecine fighting going on - Kohls explains smartly: "Games Radar is accusing rival games site IGN of copying their article ideas, pointing out that their articles on game franchises that have gone downhill and top 25 games for each console were followed closely by similar pieces on IGN... Honestly? The "games that jumped the shark" article is a tiny bit suspicious, but the last time I checked you don't have to be a super genius to come up with a list of the best video games on Xbox." Guys - it aint' what you do, it's the way that you do it - that's what gets results.

- A couple more random/smart GDC and IGF reports I Technorat-ed: 'Someone Stole My Domain' has a nice IGF 2007 write-up summing up "the low-down on the very best of the indie scene", or at least our IGF-ified version of it. Also, Emily at Telltale has posted her GDC experiences, including links to the Sam & Max skits they did specially for the IGF awards.

- Videoludica has spotted an intriguing-looking new book I was unaware of, 'The EverQuest Reader', "...a collection of new essays that breaks fresh ground in the fast-growing field of games studies by theorising the major themes, ideas and activities surrounding the online fantasy role-playing game EverQuest, which boasted nearly half a million players at its height and became a landmark of interactive entertainment in the online age."

- Over at Flash game aggregation site Kongregate, they've put up 'Understanding Games: Episode 1', "...the first of four games trying to raise awareness for the basic concepts of computer and video games. It deals with rules, interactivity, representation and simulation in games." It's actually interesting, since it's a game that's also teaching you about making games - it's by the Pixelate Environment folks from Germany. [Via Boyer!]