Game Career Guide Brings The Triple Threat
Realized that I haven't linked GSW sister educational site Game Career Guide here recently, and it's just put out a series of features (here's the RSS feed, subscribe now!) that are both interesting and relevant to a bunch of GameSetWatch readers, I reckon. They go as follows:
- We've just posted a feature called 'What Game Companies Want From Graduates' by Alistair Wallis which chats to senior HR folks from EA, Insomniac Games, and THQ, with EA's Colleen McCreary saying: "Our concern with for-profit institutions is that students may not learn the fundamental the tools for understanding and solving complex issues... We are most likely to hire someone who has a BFA or MFA from a traditional art college and a BS, MS, or PhD in Computer Science for our entry level artist and software engineer positions."
- There's also been a couple of interesting postmortems from IGF Student Showcase Winners posted recently - there's one for Sungkyunkwan University's Rooms, which is a really interesting abstract puzzle game, and also DigiPen's eventual best Student Game winner Toblo - plenty of insight in there.
- Another couple of random features of late which are worth checking - a round-up of the Game Career Seminar at GDC, with a fair bit of educational insight, and also 'Academics For Game Designers', in which: "Michael McCoy, a game designer with twelve years of professional experience who now teaches Level Design at The Guildhall at SMU, offers advice about school and course options for aspiring game designers."









Comments
We at GU love GameCareerGuide, even when we don't agree 100%.
http://www.gucomics.com/archives/view.php?cdate=20070228
Kudos you guys.
~W~
Posted by: Woody Hearn | March 16, 2007 5:33 PM