- Realized that I haven't linked GSW sister educational site Game Career Guide here recently, and it's just put out a series of features (here's the RSS feed, subscribe now!) that are both interesting and relevant to a bunch of GameSetWatch readers, I reckon. They go as follows:

- We've just posted a feature called 'What Game Companies Want From Graduates' by Alistair Wallis which chats to senior HR folks from EA, Insomniac Games, and THQ, with EA's Colleen McCreary saying: "Our concern with for-profit institutions is that students may not learn the fundamental the tools for understanding and solving complex issues... We are most likely to hire someone who has a BFA or MFA from a traditional art college and a BS, MS, or PhD in Computer Science for our entry level artist and software engineer positions."

- There's also been a couple of interesting postmortems from IGF Student Showcase Winners posted recently - there's one for Sungkyunkwan University's Rooms, which is a really interesting abstract puzzle game, and also DigiPen's eventual best Student Game winner Toblo - plenty of insight in there.

- Another couple of random features of late which are worth checking - a round-up of the Game Career Seminar at GDC, with a fair bit of educational insight, and also 'Academics For Game Designers', in which: "Michael McCoy, a game designer with twelve years of professional experience who now teaches Level Design at The Guildhall at SMU, offers advice about school and course options for aspiring game designers."