- Here's a new Gamasutra article which is very GSW-worthy - a 'Playing Catch Up' column featuring Adventure creator Warren Robinett, who made the first video game 'easter egg', of course - and also founded educational game firm The Learning Company, which I didn't know.

Anyhow, there's some good stuff in here: "Adventure... capitalized on the console’s success enormously well. By the end of the decade, there were around 1.8 million Atari 2600 owners, and 1 million of them were playing Robinett’s game. However, despite the incredible sales—at $25 each, no less—its creator was still on a salary of $22,000 a year, and soon decided to leave the company...

“I was tired of working, and Atari management didn't value the 2600 designers,” he says. “Boy were they stupid, because the designers all quit and started competing companies.” Years later, he notes with some enthusiasm, the company “came crashing down, like a whale dropped from a 747 at 30,000 feet”."

Later on, post game biz for Robinett, boy, there was some craziness: "In 1991, Robinett was talking with Stan Williams—a college and grad school friend who was, at the time, a chemistry professor at UCLA—in regards to a Scanning-Tunneling Microscope that had been developed by Williams and his grad students. Together, they decided that the idea of connecting the microscope to Robinett’s VR system would be “interesting”. The resulting invention was the Nanomanipulator, a VR interface that allows its user to “see, touch, and manipulate individual macromolecules”. The machine was implemented later on by Russ Taylor as a PhD thesis, who still runs the project." Nice!