COLUMN: 'Game Mag Weaseling': Introducing Your Game Mag of the Future
['Game Mag Weaseling' is a weekly column by Kevin Gifford which covers video game magazines from the late '70s all the way up to right now.]

Reports that Computer Games and MASSIVE Magazine (recently rechristened MMO Games due to a legal dispute) have been shut down met with unprecedented furor and wailing across the entire Internet. Just kidding. Actually the response was tepid nearly everywhere it was reported, with these comments posted to Kotaku being pretty representative of prevailing opinion:
"I stopped reading game magazines before I hit high school. Years, and years, and... years ago. I didn't even realize there were still so many around. Waste of paper and money if you ask me. Just my opinion."
"Since magazines by their very nature can only report month old news, as compared to the immediacy that is the internet, they were destined to failure as soon as high speed internet came to be commonplace in most house holds.
They should have just switched to an online company, rivaling IGN or Gamespot."
One could argue that the PC game-mag marketplace is a tad more moribund than its console counterpart since it's shrinking and increasingly moving to online experiences that print mags can't report on fast enough. However, I think the real problem is these commentors' general way of thinking, which is likely far more prevalent among gamers casual and hardcore than most EIC's would like to admit. To sum it up, video game magazines are old, and all they have is old news, and I can get news on the Internet, and therefore magazines are dumb.
Putting this another way (and perhaps in an unfair manner), you could also say this: Magazine publishers are failing to communicate to their potential audience that their magazines just aren't like that anymore. A lot of mags, from EGM and GFW to Tips & Tricks, try to de-emphasize news in favor of longer pieces on the industry and trends in general. But as long as you are EGM or GFW or any other long-standing game publication, you can't get rid of the cookie-cutter news and reviews and previews -- readers will complain about it mightily if you do, no matter how wrong they are on the issue.
With that in mind, I've given some thought to what I'd do if I had the editorship of a brand-new game mag and ten billion dollars to build it with.
To start out, I took a bunch of mags I'd like to borrow stuff from and simmered them all together on my oven range:
- The older-game coverage of the UK's Retro Gamer
- The extremely long features and interviews of Japan's CONTINUE
- The massive variety of regular columns of Tips & Tricks
- The visual design of Make
- And the dogged devotion to product quality seen most recently in political commentary mag The New Republic (which went from publishing weekly to twice a month, expanded the page count and size, and began to feature extensive new art and photography starting this week)
So, throwing all these unrelated traits together, and what kind of game mag do you get? Well, first off, the mag (which I'll call GameStoat for the sake of this article) is a mook, a made-up Japanese word combining "magazine" and "book" that emphasizes high paper quality and extensive visuals at the expense of a high price. (Make and CONTINUE are mooks.)
I'd want each issue to be a constant 150-160 pages each, and I'm not planning on many ad pages (certainly nowhere near as many as traditional game mags), so the price would have to be pretty high -- I'd reckon $15 is about the maximum any sane person will spend on something in a magazine rack. (Sound high? Well, look at any non-game magazine that comes with a DVD or anything extra to it -- almost all of them are at least $10 these days. Instead of DVDs, though, the Stoat will use that price tag to use the best paper and have the most content pages of any game title in the US. A worthy trade-off? Well, if the writing quality's there, yes.)
Why do I like the mook format so much? Well, it's different from the pack, for one. The format looks nice on your coffee table, not disposable and getting all crinkled up on your toilet seat. What's more, a mook-type publication works perfectly for the subject matter GameStoat will cover -- not retro games, not current game news, but just games, in general, and anything else neat about and around games.
Every issue would have:
- Some sort of enormous retrospective on some aspect of video games. An old console, a long-running game series, a certain creator, a certain genre, some kind of trend in video games, video-game TV shows, and so on. The Sega Genesis. Batman games. Treasure. Need for Speed. DOS games from 1994 to 1996, that transitional era between 2D and 3D. Maybe a couple per issue, even.
- A similarly enormous interview with one game dignitary or another -- a creator, the head of the ESA, whomever is interesting past or present. Miyamoto. Will Wright. The guy who makes all the Mario Party games. The guy who designs the cases for game hardware.
- Editor roundtables on one thing or another -- trends, old games, and so on.
- A design that recalls Make and GFW -- extremely clean and straight, but also packed to the gills with original photography and art. That $15 price tag would pay for a ton of custom art for the mag. The art would be more prevalent in the mag than any individual game's screenshots.
- Massive amounts of columns. Anyone involved with games, or anyone who's talented in another field but likes games a lot (Trent Reznor, Penn Jillette, Curt Schilling, that sort of thing), can have a column. The game designer's column on making games, the PR/marketing guy's column on selling games, the degenerate WOW addict's column about the moment his girlfriend gave up on him, Mr. X from a famous Texas game studio exposing life in the trenches of development. Illustrate the columns with art, not game screenshots all the time.
- A regular "how-to" section. How do I set up this stupidly awesome entertainment center? How do I build up a great big collection of game music? I kinda missed out on Amiga games as a kid -- how do I set up and run an emulator? How do I beat the Grim Reaper in the first Castlevania? If there's an interesting way to visually present all this, anything can fit in here -- it doesn't have to even be a practical how-to; it's just gotta be interesting to read. Along with this, a column called "How to Make This Game," a dev diary with lots of Maya screen grabs and pictures of uncomfortable PR parties.
- Interesting giveaways for a change. Giveaways are a deceptively powerful way to build reader loyalty, but pretty much every mag except for Nintendo Power gives them short shrift. I love giveaways, but I hate boring ones like free games. Let's give away concept-art lithos, Master Chief helmets, the inflatable shark from EA Tiburon's cafeteria signed in Marks-A-Lot by everyone on the Madden team, the contents of Hideo Kojima's cube's wastebasket.
- Anything and everything else that makes a neat-looking spread that a fan of video games aged 25-50 might legitimately be interested in. 80s Nickelodeon TV shows. DVD season sets. Simpson T-shirts. Oh God, I'm 30, how do I save money? The New Kids on the Block -- I'd love to know what Jordan is up to these days.
And that's the Stoat in a nutshell. Note the complete lack of news, previews and reviews. I don't want any of those in GameStoat -- not in the traditional way, at least. That's because I honestly don't think readers of print game mags give a crap about reviews and previews anymore. They may think they do, but they don't, and when they encounter a mag filled with nothing but interesting features instead of page-filling previews, they'll realize how much they were missing. (MASSIVE was in the process of proving this before getting closed through no fault of its own.)
The mag would be seasonal, maybe bimonthly if it actually takes off. There would be an online counterpart, of course, with weblogs and podcasts and forums -- but, most importantly, print subscribers would get to access a full digital version of every issue, including extra audio and video wherever possible. I'd consider it an utter success if circulation reaches 100,000 -- GameStoat won't be the flagship title in any publisher's roster, but it will make a profit, and if I do my job right as EIC, its prestige and fan dedication will be the sort of thing money can't buy, either in print or online.
Does that all sound exciting to you? Well, tough. This was just a stimulating exercise in concept design for me. I already got a job -- and besides, to run a game mag I'd pretty much have to be in California, and I like my ferrets more than being a big game-industry star. Hopefully, however, GameStoat has shown that the magazine format can still be made to work for video games -- and, if done right, it can be the exact opposite of Computer Games and prove how relevant print still is in the 21st century.
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He's also an editor at Newtype USA magazine.]









Comments
I have to admit, I don't think I'd buy it. The only videogame mooks I've ever considered are ones dedicated to a single game, and which go into exacting detail.
GameStoat however sounds fairly vague in theme. Most of the sections sound like things I wouldn't care about. I doubt I'd care what Trent Reznor had to say, and Penn Jillette's greatest gaming contribution was the desert bus driving game. Editorial roundtables often seem more like filler than a real article.
Unless the quality of research and reporting is *much* higher than the current industry standards, enormous retrospectives might be almost painful in the number of mistakes and omissions they would likely contain. (At least it is something 1Up, IGN, Gamespot, and most others cannot manage, sometimes to laughable degrees.)
The pricing might be an issue as well, as it is different from magazines with CD/DVD inserts. The inserts are seen as extras (though increasing availability to high speed internet is weakening the value) outside the written text. And those magazines often have decent discounts for subscriptions. (GameStoat sounds like something that couldn't afford reduced subscription rates.) The news stand purchases are for people that only see an issue or two a year as worth buying.
Posted by: Baines | March 18, 2007 1:55 PM
Well, that's OK; I wouldn't expect everyone to buy it just because (to borrow one of Edge's more pretentious intro lines) it's not meant for everyone. ;)
If this hypothetical magazine had a theme, it would be about people living within video games, making it a part of their lifestyle, whether that means running Tecmo leagues or buying every new RPG that cames out and never breaking them out. The sort of people that would enjoy reading about games more than actually playing them, almost. It is kind of a nebulous theme, and I would have to work on it if I was in any position to push it, but I think it can also be summed up as "a magazine about playing games past and present".
This would also naturally not be a magazine I would attempt without massive connections. This creates the Catch-22 of having to hire lots of people with industry connections, but getting them to write in a different style from any other game mag/site in order to get that feel I have in mind.
I know that mags in the past have tried so called "celebrity columns" (Electronic Entertainment for one). Why would this mag's be different? Well, partly because I don't care if they don't write about games all the time. Instead, the absolute must for any text in this mag is that it's interesting to read for 25-50 male gamers, not that it's timely or directly related to games. And I don't mean I want coverage of wrestling or DVDs or hip-hop music or whatever potential advertisers would like -- I just mean it has to be interesting in the same way that any given New Yorker article might be interesting. In fact, I think it'd be great to have, like, Richard Garriott write a column about his new castle and all the rooms he wants to put in it instead of writing about how he designed Ultima IV yet again.
As for the research quality of the retrospectives, I'm not going for the Retro Gamer sort of approach to this. These retrospectives aren't meant to be historical primary sources or even particularly groundbreaking; again, they must be fun to read first, and whatever it takes to do that (whacked-out descriptions, the editors tracking down someone involved with the old age that no one has bothered tracking down in the past) takes priority over ensuring that I have every release date right.
Make has discounted subscriptions and I don't see why GameStoat wouldn't.
Posted by: kevin | March 18, 2007 7:01 PM
Sounds incredible. As a frequent reader of CONTINUE, I would love to see a mag that covers similar ground in English.
I'd pay up to $30 per issue if it was half as good as what you describe.
Posted by: dave | March 18, 2007 7:27 PM
"I'd pay up to $30 per issue if it was half as good as what you describe."
No you wouldn't. You probably wouldn't even spend $4.99.
It doesn't matter how strongly the magazines communicate that they're different; no one's listening, and no one cares. As long as free alternatives exist, the pay version has to be impossibly better. People constantly bitch and whine about how crappy all the various magazines are within trying them and they'll bitch and whine about how crappy all the websites are while still clicking on the links, thereby giving them no reason to improve their editorial.
While I'd like to think a magazine like this could succeed, I'm not even sure it would in a more mature entertainment form. There's no music or movie or even TV equivalent with that level of readership. Why would it work for games, which have an even smaller audience and which are considerably less interesting in a cultural sense?
It's possible that game fans--and geeks in general--are more obsessive than most other fans of entertainment, and therefore more likely to want publications that dig into something with a similar level of obsessiveness. But it's my experience that they're really only interested in extreme detail about a very narrow range of topics. So, they may want that Castlevania article or one about Nintendo, but you can forget the ones about any other systems/games.
The problem with the idea of "a magazine about playing games" is that... well, why would I read about playing games when I can actually play games?
Look at how ESPN The Magazine is successful despite ESPN.com. The website covers the news and the delivers the scores, but the magazine covers the context and details what it's like to play the sports.
The big difference is that I'll never take the field at Fenway or throw a pass to Terrel Owens. Why would I want to read about Tecmo Bowl when I could be playing it?
Virtual Bo Jackson FTW, as the kids say.
Posted by: steve | March 18, 2007 8:26 PM
I think it sounds like a great idea. I would personally buy it. I get all my reviews the day the games come out, I get my news the moment it drops.
But I would dig a cool magazine that is about the culture, the scenes, and full of articles that are not stale in a week. Aiming for a Upscale style to it sounds great, and maybe please a title without the word "game" in it.
I also want good fucking covers. I want covers that are not cheesy like ALL game mag covers are. I want a magazine that would look at home in some hipster cafe. Maybe covers that are minimalistic with a slight hint to what the magazine is about, maybe a minimalistic upside down T to represent a joystick. But a magazine with some class and able to stick with the upscale magazines would be cool.
Posted by: Mike | March 18, 2007 10:30 PM
Steve, you're wrong that no-one cares. You need to qualify that. No-one IN AMERICA cares. Elsewhere? I have one word for you:
Edge
Christ, enough people care about buying Edge that even booksellers in TAIWAN import it - and their compilation series File - every single issue. And not just one or two copies either - two of the three biggest bookstores in Taipei (and probably Taiwan) regularly get half a dozen to a dozen copies. And this isn't even an native-English-speaking country.
Posted by: Tetsuo | March 18, 2007 10:44 PM
Sigh. That's the kind of mag we've been trying to make with PC Gamer in the UK for a couple of years. It's really hard. And no-one cares.
Sigh. Again.
Posted by: TimE | March 19, 2007 5:12 AM
"Steve, you're wrong that no-one cares. You need to qualify that. No-one IN AMERICA cares. Elsewhere? I have one word for you:
Edge"
Edge makes my point. It has a tiny number of readers relative to most magazines, and considerably less than the theoretical one being discussed here (last I heard, Edge had something like 20-40K circ). It's a tiny niche publication that I'm guessing more people talk about liking than actually buy it. And I could be totally wrong--and the economics of magazines in England are totally different than ones in the US--but I suspect it's only kept around as a prestige publication for its publisher, not because it's operating at a profit.
As TimE there says, no one really cares about this kind of magazine, and the evidence is out there--magazines that incorporate its elements are less successful than ones that just focus on hype. And the websites that just pump out tons of illiterate content first--like IGN and its ilk--are way more successful than more thoughtful, and therefore later, ones.
Oh, people will talk on message boards and blogs about how much they want this kind of publication. But when push comes to shove, when it's time to fork over a few bucks, the same people that say they want this kind of publication will figure out reasons not to pay money for it. And they'll click on the first link that pops up about something, regardless of the quality of the source.
It's like someone said here: I get reviews the day the game comes out. Yeah, you get shitty reviews that first day, ones based on the least amount of play and with the least amount of insight or critical thought. Websites have to balance timeliness and quality, and generally are rewarded more by the former than the latter.
Posted by: steve | March 19, 2007 12:26 PM
I only wish such a magazine actually existed. sigh.
Posted by: Abadox | March 19, 2007 12:53 PM
I would pay $20 for this. You have summed up my dreams and now I want this magazine to exist :(
Posted by: lele | March 19, 2007 12:55 PM
Actually another fantastic post and such a lovely utopia...
Posted by: gnome | March 19, 2007 2:03 PM
The fact that a few of us are reading this means that we DO care -- but whether or not we would pay real $$ is a very valid question.
I subscribe to EDGE because it's (finally) a decent deal to do so now that they're exporting it to the USA properly. There's nothing that comes even remotely close to it for quality on our shelves, except for the sister import Games TM.
Retro Gamer is terrific, but it's impossibly expensive in the USA. I was subscribing for a while, but it's very difficult to justify that kind of money when Racketboy is doing an almost-as-good job for free on his blog. I bitched about it a little bit in their official forums -- UK readers can subscribe for next-to-nothing but USA readers can't. The general consensus was "it's about time *something* was more expensive in USA than Europe!" Heheheheh.
I would subscribe to the Stoat if it were everything suggested here. And then I'd be disappointed when it folded, just like all the other cool startups before it. If Next Generation (USA's EDGE attempt) can't make money, what can?
Posted by: Hugh Jass | March 19, 2007 2:19 PM
I don't want to break out the Edge comparisons because I don't have any aspirations of making this magazine into The Voice of the Video Game Industry, but I do find myself largely agreeing with its tone of voice -- very knowledgeable about games, but not "hardcore" in the GameFan definition of the term. I suppose I wouldn't mind if GameStoat was seen as Edge minus reviews and [most] previews. And also less pretentious.
Getting to Steve's point, certainly pessimism about magazines is all the rage industry-wide, not just with game titles. I do not have any dreams of the stoat breaking 100k copies, and it is not going to be an advertising magnet. That's why it'd be quarterly and $15, after all.
However, think about what happens when the current style of game mags -- heavily reliant on exclusives and reviews, a 30-40% ad ratio -- crumbles when the advertisers drop magazines even further. It's that sales environment I'm primarily thinking about here, because I think everyone's in agreement that that will happen eventually, probably some years from now. When that happens, I think the [i]only[/i] kind of game mag that would sell is something like GameStoat -- something stylish, something fun (and fascinating) to read, and something useful to have on the shelf. That's the most likely scenario for the launch of a mag like that, because by that point, game mags will not rake in millions in ad revenue anyway -- why not try something new for a change?
(PS. I can't speak for Edge, but back when Highbury was publishing it, GamesTM was 100% "prestige" and every UK editor I met told me so.)
Posted by: kevin | March 19, 2007 3:18 PM
"Steve, you're wrong that no-one cares. You need to qualify that. No-one IN AMERICA cares. Elsewhere? I have one word for you:
Edge
Christ, enough people care about buying Edge that even booksellers in TAIWAN import it "
You say this but Edge's sales figures are still lower than virtually anything that survives in the US and less than 10% of what the UK's Official Playstation magazine sold at its height.
Edge sells more now than ever, but it's still comfortably outsold by just about all its sister magazines. If not for the sheer power of Future behind it I'm not sure it would have survived till now.
Posted by: Duds | March 19, 2007 4:11 PM
"That's the most likely scenario for the launch of a mag like that, because by that point, game mags will not rake in millions in ad revenue anyway -- why not try something new for a change?"
Everything you say makes sense, but having to front print costs makes this an expensive proposition. Why not just launch it as a website?
For me, the simple issue is that I'm not that convinced people really want or care about quality game editorial. Or to be more specific, I'm not sure people are willing to pay a premium for it. Right now, they're unwilling to spend less than $15 for a year's worth of issues of most magazines--even the better ones--so I find it somewhat dubious they'll pay $15 for a single issue, regardless of its quality.
I'm not even sure movie, music, or book fans would pay that much, and those are much more mature art forms with audiences even more disposed toward "deep thinking" about their place in culture.
Posted by: steve | March 19, 2007 9:39 PM
But-but-but .... websites are so ephemeral! MOOKS are nice and tangible.
Maybe a good compromise would be a decent web-based archive of all the EDGE and Next Gen mags that have come before. Put it on a DVD if you must, but give it to us.
Posted by: Hugh Jass | March 20, 2007 6:03 AM
I agree that one of the main aims here is to produce a magazine that its readers will want to keep for a very long time. That's part of the reason why up-to-the-moment previews/reviews are de-emphasized; that sort of content doesn't exploit any of print media's advantages and makes all its weaknesses brutally obvious.
As for the price, I'd like to point to Make as a magazine that has found its audience and is self-supporting, despite a high list price and no bonus gimmicks besides nice paper. My own magazine, Newtype USA, is almost as expensive but is also successful. Both of these magazines work as print because they have found their exact audiences and play to them perfectly.
That'd be the challenge with this mag, and I think there is a market of video-game fans who like to read about video games but are turned off by most traditional game mags, or their idea of what traditional game mags are. There'd need to be some research to prove this (otherwise we're just playing dueling anecdotes), but I think it's there.
Posted by: kevin | March 20, 2007 11:00 AM
"But-but-but .... websites are so ephemeral! MOOKS are nice and tangible."
I wonder if there is a viable idea here... What if you were to take an approach similar to the more successful web comics?
Start with a high quality web site. Put your very detailed articles and the like on this web site.
Then collect the best of the web-site material and publish it in mook form for collectors and the general market. Add a few extras as a reward for those that support the mook, but not so much that you anger those that don't.
A possible benefit of this is that the initial web presence can weed out errors and oversights, which can lead to stronger mook material. (At least if the GameStoat staffers are good at checking both their own comments forums as well as the forums of other sites.)
Perhaps you could end up with a mook that rivaled or surpassed printed books about gaming (which haven't always been that great when it comes to fact-checking themselves.)
Posted by: Baines | March 20, 2007 6:38 PM
i don't have much to add except that i'd LOVE to see this magazine, and i WOULD buy it.
one can dream...
Posted by: bunnyhero | March 20, 2007 9:44 PM
I was with you right up until the no reviews. Then I was going, "No reviews? Are you crazy? I like reading reviews so I can go, God this magazine is in the pocket of such and such a game company" or snigger with disgust at the glowing reviews of a tired platforming series (a la Play Magazine). But then I thought about it a little bit. My favorite games magazine (ever?) is the UK's RetroGamer. Man that is a great magazine. It is very close to what you describe. Interesting "How Tos" and excellent retrospectives. All with a great editorial voice and excellent writing...but I never read the reviews. I don't care about them. Maybe you're right...maybe I don't care about reviews.
Posted by: T. Ryan Arnold | March 21, 2007 8:15 AM
I'm a bit late to this but your idea sounds cool. I worked on Future games mags in the UK for 7 years (Nintendo stuff mostly - Super Play, N64 etc.) and although I'm now on the games dev side I still daydream about my fantasy mag (and yes, it too would be a mook), justifing it by thinking that if I could cut down all the overheads, just use freelancers and sell about 15-20k it could survive.
I have a fantasy Ninty mag that covers all Nitnendo and concentrates on the fan community and the Nintendo-related stuff they do along with retrospectives on old games etc.
My other dream is what I like to call my 'odd Jap import' mag that covers all the weird stuff that never really sees the light of day in the West. All systems - all ages - very niche and loads of artwork.
Surely with a nice website and reasonable worldwide shipping there are enough fans that would make mags like this feasable? Every time I go into Borders I see racks of modern 'art' mags with fantastic production values and, I imagine' tiny readerships.
Cool column. My new best read.
Posted by: Wil Overton | July 10, 2007 9:14 AM