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The Hollywood Games Model And Japan

- Another beautiful post from the 'Western game artist in Japan' blog Japanmanship, and this one is about why "Japan is both ideally suited to change the game development rules to follow the Hollywood example, and the last place on Earth where it’ll ever happen; a tragedy of missed opportunity."

Firstly, this ideal (and possible!) system of tomorrow is explained: "The publisher pays an agency to oversee and put together the development of a title. Agency, publisher and a small core of senior developers work together closely on a prototype, design document and schedule. If these all pass muster the final go-ahead is given and the agency contracts freelance developers or teams to create assets according to the agreed design, standards and schedules. Once the work has been delivered the developers’ contract ends successfully and they are free to move on to the next project."

But can it be done in Japan? Blogger JC Barnett lists a whole bunch of reasons why not, and concludes: "For the benefit of its much maligned development staff, the brighter future of a more and more challenging development environment and a demanding market I truly feel this is the way to go and Japan, being by far the worst offender when it comes to development horrors, is ideally suited to be the first country to totally abandon the status quo and follow on this new track. It’s just such a damn shame that it won’t happen until it has been proven to be popular in America and the majority of Japanese publishers and developers have gone bankrupt."

Comments

Hmm... a great post indeed and a very interesting idea. Then again, judging from the majority of Hollywood flicks, an alternative to the blockbuster approach should eventually become viable...

Doesn't it all seem kind of boring that way though? Most of the reasons listed just seemed good for the company/product to me, not at all for the worker.

Maybe Japan has some issues with how they use their time, but as I see it the good games from Japan to the rest of the world ratio is about 100:1 so it can't be all that bad.

There might be lots of people who are just looking to collect a paycheck but have you ever seen what developer studios in the US look like? I perceive a reason for why shit made here is awful.

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