- I'll get to some other GameSetLinks in a couple of posts time, but in the meantime, there's some neat links from GSW's sister sites posted in the last week that I realize a lot of you probably missed:

- At Gamasutra itself, Ernest Adams has been writing about 'serious game' Peacemaker, and in evocative style: "There’s no animation in PeaceMaker, nothing cute, nothing that someone can dismiss as “only a game.” When a missile strike goes awry, or a suicide bomber strikes, the blood and bodies you see on the screen are those of real people. More than any other game I’ve ever played, PeaceMaker portrays the truth – or a subset of it – both the good and the bad."

- It may be overly academic, but Game Career Guide's feature 'Saving Ourselves: Psychoanalytic Investigation of Resident Evil and Silent Hill', and it's heady stuff: "In these survival-horror worlds, the monsters we encounter signify a return of the Real, their near-sexual drive for consumption a constant reminder of the discursive construction of our own desire. A healthy psyche submits to the Law of the Father-the law authorizing conformity to symbolic order, the law demanding we desire."

- Over at Serious Games Source, Ian Bogost has posted 'Persuasive Games: The Missing Social Rituals of Exergames', in which he comments, rather interestingly: "If exergames don’t start wrapping physical activity in credible social experiences, they will become as miserable and forgettable as any session with the exercise bike or the treadmill." Are there ways to make our physical gaming exercises a bit more... social?

- Finally, at the Game Career Guide, there's a neat postmortem of the Guildhall at SMU's Invalid Tangram, an "arcade-style hybrid between a vertical shooter and a falling-block puzzle game... which has been chosen as a Student Showcase Finalist in the 2007 Independent Games Festival." The game is freely downloadable, and lots of fun, actually.