- Hey, just got a relevant email, passing it on: "The Gamer's Quarter is quarterly journal dedicated to printing personal, insightful, and introspective videogame writing. We've just finished The Gamer's Quarter Issue #8 and it is now available for download at The Gamer's Quarter website in PDF form."

What's more: "Hard copies are more book than magazine, and at $5 plus shipping each issue is an incredible value available for pre-order at our store: http://shop.gamersquarter.com/." One suspects these will be nice and collectable in a few months/years. For ultrageeks.

The contets? "Within the 77 pages of Issue #8 you'll find 18 articles covering Capcom games, special Tokyo Game Show coverage, The Secret of Mana, Metroid II, Wii Line antics, Rule of Rose, a guest appearance from the writer of Game Time With Mister Raroo, and much, much more! You'll also find tons of original artwork, including a CAPcomic and a very blue cover by Toronto artist Benjamin Rivers!"

Click through for the full line-up for the issue! It's one of the smartest alternative looks at game culture around, I say.

On the Grand Master's Stage - Ancil Anthropy
Strider - ARC
"The fires, the ambushes, the explosions are the translucent hand of the developers directing you...to the next scene in the script."

Goading 'n Gouging - Matthew Williamson
Ghouls 'n Goblins series
"The love of his life, the princess Prin-Prin, was stolen from him while they were having a picnic, he wearing nothing but his boxers. Arthur, like a bizarre videogame Orpheus, must journey into the Ghoul Realm to save her."

That Spiky-Haired Lawyer is All Talk - Jeremy Penner
Phoenix Wright: Ace Attorney - NDS
"The only verb worth anything in the Phoenix Wright games is 'talk.'"

Shinji Mikami and the Lost Art of Game Design - Jonathan Simpson
Resident Evil - PS1; P.N. 03, Resident Evil 4 - NGC; God Hand - PS2
"[Capcom] produces excellent skill-based games at a time when many studios are content to churn out simplistic stories dribbling out as a succession of multimedia scenes to reward a player's Pavlovian responses."

Secrets and Save Points - Heather Campbell
Secret of Mana - SNES
"I need to learn to forgive. To move on. To erase my save points and start over."

Giving Up the Ghost by J.R. Freeman
Metroid II: Return of Samus - NGB
"During those moments in New Mexico when the summer sun would call to mind memories of nuclear tests and the fallout radiation that surely still lingered in the air, there was Samus."

I Came Wearing a Full Suit of Armour But I Left Wearing Only My Pants - James Harvey
"I'm sorry but I just don't feel that way about you."

Militia II is Machinima by Steven Schkolne
Militia II - AVI
"It was this combination of lush boredom and perfect cinematography that, about five minutes in, first forced my mind to compare this machinima with other grand attention-span opuses, Matthew Barney's The Cremaster Cycle and Kubrick's 2001."

Mega Microcosms by Ancil Anthropy
Warioware series
"This has been your Gamer's Quarter podcast."

Persona Visits the Wii Line by Jonathan Kim
An Illustrated Campout for the Wii
"As it soared through the air like a neon UFO, a sprinkler in the parking lot suddenly exploded."

Christmas Morning at the Leukemia Ward by Brendan Lee
Tokyo Game Show 2006
"For the briefest of moments I was in love, and somewhere in the dark recesses of my mind I started to hum the familiar tune that had lulled me to this tiny island in the first place."

A Retrospective Survival Guide to Tokyo Game Show - Rudie Overton
With Extra-Special Blue Dragon Preview
"My badly proportioned Mardi Gras robot will be, must be, the true hero of Blue Dragon."

You've Won a Prize! - Tim McGowan
"Give me Silent Hill Candy Land."

Knee-Deep in Legend - J.R. Freeman
Doom - PC
"You are huge! That means you have huge guts!!"

Killing Dad and Getting it Right - Justin Boley
Shadow Hearts - PS2
"The constant threat of Game Over in Yuri's father is a symbol of the fear that drive otaku to live their lives in games and porn and message boards--the unshakable belief that, even within the comforting environment of an RPG, they'd have no hope of emotional survival if the next random encounter was their dad."

The Sound of Horns and Motors - M. O'Connor
Fallout series
"The end in Interplay's Fallout comes with a bang, a classic theme lifted in equal parts from the 1950s and 1980s American understandings of what nuclear power meant to the world: giant mushroom clouds."

The Punch Line - Ancil Anthropy.
Rule of Rose - PS2
"'And bad girls need to be punished, don't they?' You are prompted to respond by selecting 'yes' or 'no.'"

Untold Tales of the Arcade - Francesco-Alessio Ursini
Killing Dragons Has Never Been So Much Fun!
"The best part for me was my uncle playing it in every single moment of his freedom, cursing all possible divine entities in the world and menacing any kids who dared to ask for change while he was busy playing."

Why Game? - Mister Raroo
Reason #7: Why Not!?
"Dear Non-Gamers of the World: Greetings!"