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Monday, February 5, 2007

fl0w The Music, Wake The Drink?

- Jay over at the appropriately named JayIsGames popped in to mention the following: "Just to let you know, we are running an interview that John Bardinelli conducted (oh the humor!) with flOw composer, Austin Wintory." The intro is a bit heavy-breathing-ish (fl0w is apparently "breathtaking both as a game and as a work of art"), but it's an interesting piece.

First explained is the general idea behind the soundtrack for the first Flash-constructed, and soon to be PS3 E-distributed game: "We sought something atmospheric and electronic, but not in the stark, soundscape sort of way. Something warm and organic, as if a symphony of instruments never before played on Earth. That sounds horribly pretentious, but that was sort of our guide. What resulted was a combination of literally hundreds of small audio files being triggered by the player interactions, and a steady background track."

It's also good to see a nicely varied list of influences from Mr. Wintory: "The one composer that seems to always have the answer for me is Bela Bartok, especially when it comes to writing for orchestra. But I’m also a huge admirer of John Corigliano and Eliot Goldenthal. Of course where would we be without Jerry Goldsmith and John Williams? Among game composers I love the old LucasArts team like Mike Land, Peter McConnell, etc. “Grim Fandango” was always a personal favorite."

Comments

Could Flow be the most overrated "game" of all time? Yes.

Thanks for posting this, Simon.

No, I do not think John's claim of "breathtaking" is overrated. The game not only took my breath away when I first laid eyes on it, but it made my jaw drop as well.

More to the point, I believe Flash games, in general, are just not taken seriously by many people in the games industry. And that's a shame, as there are some fantastic things being done with this nearly ubiquitous platform.

Jenova Chen's masterpiece may well have been the best Flash game of the year (2006). And that doesn't even mention the number of people that played it, which likely exceeds the audience for most console games.

This game kept me amused for a few minutes, but that's about it. I really enjoyed the tranquillity of it all, but it wasn't enough to make me stand up and take notice.

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