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Arctic Thunder Poker Mash-Up Indie Insanity!

- Got a note from Manifesto Games about a pretty odd/intriguing new PC indie title: "Arctic Stud Poker Run is not your father's poker game. In fact, it's more like the biathlon of the game world, except instead of skiing and shooting, you chase people and things on high-speed vehicles, fire automatic weapons, and play poker. OK, so maybe it's more like combining Super Mario Kart with snowmobiles and poker. Whatever. It's fun. It's fast. It's poker, only different in the middle."

It's also noted: "The game's designers, Brian Colin and Jeff Nauman, are legendary old-school arcade game creators with credits that include Star Trek Voyager and Pigskin 621 AD. Arctic Stud is their first indie game. Brian explains their move to independent game development by saying: "For us, it's always been all about the game. We've had great clients who have given us amazing artistic freedom, but it's still not the same as following your own ideas to their eventual conclusion.""

Cute - there's a fun behind-the-scenes segment from cheesy local Chicago news (hah!) on developer Game Refuge's website - and of course, these guys designed Rampage, which is much more famous. And they're Midway Chicago veterans, and this feels oddly like Arctic Thunder with added poker action, which is pretty funny. I'm guessing that at one point they were thinking of making an arcade machine out of it?

Comments

First "indie" game? You mean Game Refuge went under?

That's quite depressing to hear. I was rooting for 'em. General Chaos was awesome.

No, this is _from_ Game Refuge, I believe - it's just the first game they have done without a publisher. Which is cool, but I'm not sure it's too well pitched for today's PC downloadable game market. We'll see!

Oh, I see, the video's on their site, missed that mention. Whew.

I've been reading GSW just about every day since it's inception, and I think it's awesome that something I worked on was mentioned here.

I was the lead programmer on Arctic Stud. We were a small team with limited resources, but we did get one thing 100% right: we playtested the hell out of this game. This game is the result of endless "what if?" brainstorming sessions. To the detriment of marketability, perhaps.

It might not have the polish that other games have, but I can guarantee you'll have fun.

Cool, Manny! To explain my previous comment - I really like the look of the game, but it doesn't easily fit into the mold of previous successful PC downloadable games. You never know, though...

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