« Falstein Sez - Use Your Brain! | Main | Metroid Art Fun Migrates To GDC Funkiness »

Wednesday, January 10, 2007

Vince Twelve Gives Us The Ol' Adventure Game Dazzle

- Over at Gnome's Lair, they've posted an interview with offbeat adventure game creator 'Vince Twelve', whose splitscreen and wonderfully named 'What Linus Bruckman Sees When His Eyes Are Closed' we have previously covered on GSW.

Turns out Mr. Twelve, who is based in Japan, has done some very neat other experimental adventure game we didn't notice, including Anna ("You are Hero, a clear-room technician charged with the maintenance of all the station’s systems including Anna, the intelligent computer system that runs the station.The day starts as routinely as any other, but ends with Homeworld’s very survival in jeopardy"). The front page of his site is a neat blog, too.

He also helped out on Spooks ("...as close to the Land of the Dead that you can get with a pulse. In this immersive Sierra-style adventure, you play as Mortia, an adorably cynical little ghoul girl."), and [EDIT!], pops up in comments to note: "Spooks was written and designed by Erin Robinson. I just took on programming and distributing duties. And it falls more into the nostalgic category than the experimental category, but it's still an awesome game!"

I also love his comments about innovation in games: "I do think that innovation is important, but I don’t think it’s necessary in every game. A lot of people are making games with more consideration for nostalgia than innovation, and that’s perfectly fine. Afterall, refining and perfecting old ideas can be just as important as coming up with new ones. If you’re making a game, especially a freeware game, you only have to answer to yourself, so you can make the kind of game that you want to make."

He continues: "That being said, freeware game makers are in a unique position to innovate. Since they don’t have significant money invested in the game, it isn’t such a big deal if their clever, innovative idea doesn’t work so well in a game as it did in their head. Compared to a big developer with millions of dollars invested in a title’s success, or even a small developer who scraped together every last penny they could find to fund their game, this is a big opportunity to take some risks and try something new." Which he does. Thanks, Vince!

Comments

spooks is actually by erin robinson.

Wow! Thanks so much for the article and link. I'm really excited to be mentioned on GameSetWatch again!

And as dessgeega mentioned, Spooks was written and designed by Erin Robinson. I just took on programming and distributing duties. And it falls more into the nostalgic category than the experimental category, but it's still an awesome game!

Again, big thanks! More to come...

Duly noted and fixed!

Ah... So glad you enjoyed the interview... Oh, and thanks again Vince!

Great interview with someone else who "gets it" with regards to game design :)

I must say, I am a bit miffed that no mention has been made of Vince’s roots. Do people think that such off-center innovation, staggeringly clever story telling and Dadist flair for the poetic title, spring spontaneously like flies from the cerebral dung of our intellectual byways? Jeeze. Toss me a bone here, guys.

My father, ladies and gentlemen...

how do you play the USE YOUR BRAIN GAMES THEN!!!!!!!!!!!!!!!!!!!!!!!!

Hello Otis!

Never met you, never knew about you. I actually thought that Vince was the son of Athens and Zeus... Who got to live in brilliant times, get a degree in maths, and weird ideas. :D

But I do reckon, that for a man to be as great as Vince is, family (mother in particular), must have something to do with it.! Ok fathers as well, me being a father, Vince being a father an all that... ;)

Nikolas

Post a comment



If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


GameSetWatch is an alt.video game weblog from the people who run:



Copyright © 2009 Think Services