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Opinion: If Forbes Says IGN's Growth 'Flaccid', Where Now For Game Sites?

- Via PaidContent, I note there's a Forbes cover feature on 'Murdoch 2.0', discussing the various website-related purchases for Fox, and headed: "MySpace was just the start. Rupert Murdoch and his lieutenants are betting big on the Internet."

However, the business magazine takes a close look at the stats for game (and tech and moves and 'babes', nowadays) site IGN, and doesn't like what it sees: "Murdoch paid $650 million, even more than MySpace, for ign, a collection of Web sites aimed at the electronic lad-mag set. It has underperformed; the number of unique visitors has grown a flaccid 21% over the last 14 months. In the race to exploit the Internet before it ravages his media empire, Murdoch and his lieutenant, Chief Operating Officer Peter Chernin, have moved faster than their competitors--which also makes it easy to stumble."

A little further on, there's some attempted justification for the sluggishness: "Chernin says the company expected the site's numbers to dip as gamers stopped buying titles for their Xboxes and Sony PlayStation 2s, while saving up for the next generation of machines." I mapped IGN, major competitor GameSpot, and a few of Fox's other sites using Alexaholic, to give you a vague idea of what's going on.

Personally, I don't think the console transition is a major excuse for sluggish traffic - advertising, maybe, but not so much traffic. The problem may be that IGN's userbase is so relatively large already that it's difficult to jump up massively unless your users are, say, doing all your social networking through the site - which isn't the case for IGN, though both it and GameSpot are clearly trying to add more and more 'Web 2.0' features to increase stickiness.

As a comparison, major blogs like Joystiq and Kotaku are surging up despite the console transition, but are starting much lower. But then, MySpace is doing that surging on the high end. So, I'm not sure $650 million was really remotely a good deal for buying IGN, given that the company had lost money all the way through to its late 2005 purchase, which saw Fox pick it up with "...an accumulated deficit of $23.3 million."

It's going to be interesting to see GameSpot's financial results (or more accurately, parent company CNET's), which will be filed later today, as another comparison point - the most recently available results had the company overall making a loss, though it's possible that GameSpot itself turns a modest profit. Sometimes I think that one of the odd things about the high-end game sites is that big companies like Ziff Davis and Future are rushing from relatively profitable (but tanking!) consumer print and straight into the web, but to where? MTV's sites like GameTrailers have a similar issue from a web perspective. Their role models at IGN/CNet are hardly coining it in, bloated with staff and complex multimedia operations as they are - and they rarely stand out editorially (with some exceptions, particularly in GameSpot News).

It's all they can do, of course, with staff and shareholders to support. But the web - I just don't think - is a medium that supports you throwing resources at it like that from a stumbling start. The ridiculous efficiency of sites such as Joystiq (whose entire editorial staff of 10+ costs about as much as 2 employees from a major site), and the careful organic growth of sites like Eurogamer is a far smarter approach than people who are trying to wade in at the deep end.

All this scrabbling desperation to scale rapidly toward sites that, themselves, just don't stand out that much editorially or financially? There must be another way. It's just odd - but maybe someone can build a better model by throwing the right assets as the problem, and as the Net continues to scale... this post could look really dumb in 5 years, eh? Perhaps the Dirty Digger will be laughing at me by then.

Comments

coughgametrailerscough

I actually had GameTrailers listed in there already, Ryan, but for some reason I put it in the 'moving from print' category, which was wrong, so I just split it out. The same general questions apply!

I know, I'm just being silly. I slept on a futon this weekend and it makes you a bit odd.

yeah, the whole pay-for-web-content thing is so dead that it stinks like cookies and doo-doo

figure it out or die, IGN!

Console transitioning is far from a valid excuse. But like you said only so many people are going to join those bigger sites until they start offering more to the user. And then there's people like me who refuse to go to those sites because we know better.

Great post. I did have one question, you said "The ridiculous efficiency of sites such as Joystiq (whose entire editorial staff of 10+ costs about as much as 2 employees from a major site)".. can that be? Are we talking just salary here or all overhead costs assoicaited with an employee?

From what I've heard anecdotally, each regular Joystiq contributor gets paid a maximum of about $1,000 a month - and that's if they hit their post limit. And they're all contractors. So the math works out. Do tell me if I'm wrong, kidz!

That price point sounds about right.

Wow, I thought they all made more then that. Interesting food for thought.

"Personally, I don't think the console transition is a major excuse for sluggish traffic - advertising, maybe, but not so much traffic." - Author.

Then you, Duane, have never seen what game-driven Internet sites do at the time of major game and console releases. Or events, like E3. Traffic set...and spike. Not to mention, it's why game covers sell magazines. Content sells.

Why do you go to the box office to see a movie? For the movie, or because you took up a sudden social interest in seeing movies?

Your thought on IGN's current traffic being so large and harder to grow is probably the biggest piece of insight you have there.

Bigger animals have to consume more to survive.

I'd have figured another major reason for IGN being sluggish growthwise is the fact more and more people realize their opinion on games is utterly fecking worthless.

Hey IGN Anonymous

Thank you for the comment, but I actually work in the industry, however, on the business side doing PR for clients for the last couple years. I know what happens at major releases, game or console wise, having worked on a few since starting out in PR and being in the industry.

I just didn't know what journalist make, which is what my comment was about and not about content on game websites and the traffic to them.

Watch the guy in the light blue, he's on roids

http://www.alexaholic.com/1up.com+joystiq.com+kotaku.com+gamesetwatch.com+destructoid.com?y=p&r=2y&z=10

I wonder how long it'll take Fox to start tying all their properties together. Integrating the IGN users/blogs with MySpace (maybe with visual differentation for the MySpace haters, but with more cohesive structure and content). Friends list to link gamers together and add competative elements to IGN. Ability to insert game videos directly into blog and MySpace pages.

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