On Children Of Men's Semi-Evocation Of Half-Life 2
January 22, 2007 6:41 PM | Simon Carless
You know, when Jeremy 'Toastyfrog' Parish stops writing about pleasingly frivolous, often Servbot-related things, he can also turn a mean critical eye to today's games, and his recent Gamespite.net post about new movie Children Of Men is a wonderful example.
He notes of the stark, Clive Owen-starring film: "All throughout Children, I was dogged by a single nagging thought: I hope Valve is taking notes, because this movie is basically crib notes for Half-Life 3. Or HL4, if those Episodes are really supposed to be HL3. Whatever. The point here is that Alfonso CuarĂ³n basically created a big-screen rendition of the world seen in Half-Life 2."
How so? Parish notes that it's "...a dystopic future in which humanity has succumbed to an outside force, venturing beyond the confines of a few fascist-run cities is deadly, an underground resistance with a meaningfully Greek symbol has arisen, and no one can have children -- but actually made it interesting. Convincing, even. Sure, the agent of humanity's downfall is different; it's aliens in one case, a flu pandemic in another. But the results are the same."
In some ways, his conclusion is a little depressing: "Games just don't feel dangerous. Even though you're actually more involved in the events of a game, Children was far more harrowing. The hero and his companions seemed vulnerable at every moment. You know how Gordon Freeman's supposed to be this everyman, a nerdy physicist who manages to battle his way through improbable odds through sheer adrenaline-fueled luck? Children's Theo actually is." And heck, HL2 is one of the _more_ nuanced games out there. But... things can only get better?
Categories: PC








5 Comments
I'm glad I'm not the only one who thought of HL2 when I saw Children of Men. The movie setting, especially the government guards everywhere and fenced off areas made me think of the beginning parts of HL2 right away.
Louise | January 22, 2007 11:05 PM
"You know how Gordon Freeman's supposed to be this everyman, a nerdy physicist who manages to battle his way through improbable odds through sheer adrenaline-fueled luck?"
That's what you'd think, but it's obvious that Gordon Freeman isn't quite an everyman; in fact, Valve's Mark Laidlaw has said this. All of those weird moments with the G-Man show that he's a wee-bit more than a scientist.
steve | January 23, 2007 6:55 AM
I totally agree.
And it's Children of Men, not man
Tim | January 23, 2007 6:05 PM
I'm even not sure you would think that. Whose idea of an everyman is an MIT graduate with a doctorate in theoretical physics?
I also don't think pointing at a movie with strong art direction and saying "Make a game like that!" is terribly insightful. The main difference between the two worlds is the absence of aliens in Children Of Men, and whatever the plot trappings blasting aliens is the backbone of both Half-Life games. You could make a game about an everyman, where the challenges are to jump-start a car barefoot and deliver a baby, but it wouldn't be a Half-Life game.
Tom | January 25, 2007 9:27 AM
Trades, GameInformer, things like t for shopping at GameStop. I do this every day every The main difference between the two worlds is the absence of aliens in Children Of Men, and
devlet hastaneleri | March 16, 2011 2:34 AM