- The Adventure Classic Gaming site is one of those niche but adorable sites that I kiss the Internet, Mahir-style, for having created, and its latest update is a feature called 'Keyboard Power' by Leopold McGinnis, discussing "...the passing of a dear old friend—the keyboard."

McGinnis notes nostalgically: "Today, the idea of using a keyboard to enter commands into a gaming system seems laughably archaic. Not too long ago, however, it was the preferred (if not only) option for playing games. In a gaming world where ergonomic and instamatic refinements on the game playing experience pop up every other week, it’s easy to get lost in the moment and lose track where this is all headed, to forget about the way things once were and what we once took for granted."

But what I think is even more interesting is the author's bio - apparently he "...is the author of Game Quest, a novel published by Underground Uprising Press about the hostile takeover of the world’s most famous computer game company and the death of the adventure game." And wow, if you're into thinly veiled Sierra homages, you're in luck!

So what's it all about? "Nestled deep in the California Mountains, the tight-knit Madre family is the envy of the computer gaming world. Since founding the company fifteen years ago, Will and Kendra Roberts have pioneered an industry by following their own brand of folksy, do-the-right-thing business ethic. But success proves to be their greatest enemy as their company begins to slip wildly beyond their control, and venture capitalists, smelling money, flood the market with cheap knock-offs of Madre's product. Not only that, but the new monstrously popular 3D shoot-em-ups threaten to put the final bullet in Madre's signature Adventure Games."

Damn them, and this is pretty adorable - Emily Morganti has done a review of the book over at Adventure Gamers, where she notes: "The novel is full of detailed scenes and dynamic characters, and it has a well-structured plot. Game Quest lacks some of the polish of professionally-published titles, but then again, so did many of Sierra's games, and those are still considered classics. This homegrown labor of love is a fitting tribute to the Sierra that used to be, and a great read for anyone with even a little nostalgia for those good old days." I like the idea of Game Quest, esp. for a hyper-niche audience. Like you?