- Every now and again, there are some GSW-relevant articles on our big sister B2B site Gamasutra - and _its_ sister sites (we have Serious Games Source for 'serious games' and Game Career Guide for students/education, lest we forget!) Thus, I will pass them on to you:

- In particular, Alistair Wallis popped up over at Game Career Guide and put together "a comprehensive overview of Microsoft's XNA for PC and Xbox 360, including a summary of the best XNA resources online and multiple interviews with Microsoft staffers and XNA creators." Interesting to see what people are actually making for XNA - Rocket Commander is great-looking.

- Over at Gamasutra, we posted two lawyers' looks at 'The Ten Most Important Game Patents' yesterday - which lists a number of hardware and software patents related to the game space, from the original Pong patent through slightly more 'suspect' stuff such as the Crazy Taxi or Dynasty Warriors patents (and yes, there are some!) As we comment: "While patents are still a controversial subject in the game industry, we still think it's important that Gamasutra covers them. "

- At Serious Games Source, we have a new Gonzalo Frasca column, 'Playing with Fire: When Advergaming Backfires' - discussing an Intel advergame from 2004 that "...was infected by a far more interesting form of glitch -a cultural bug- one that only affects serious games. The actual problem was that the IT Game was not compatible with 50 percent of the player population. Believe it or not, this work environment simulator would not allow players to hire any female employees." Oops.

- Finally, this week's 'Playing Catch-Up' column at Gamasutra talks to Gex creator Lyle Hall about his history in the game biz, and he reveals: "The game was designed by Hall to “to take advantage of both the graphics prowess and the CD audio capabilities” of the 3DO, and was, at first, packed-in with the console. “The bar was set to make the best platform game ever and put the coolest character I could come up with in it,” he explains. “I wanted the character to be able to break the 2D plane, literally jump onto the background and play in a different dimension so to speak. And he had to talk, like he knew he was inside the game and could entertain you with commentary along the way.”"