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Chris Avellone On Game Design Research

- David Edery, nowadays one of the acquisitions guys for Xbox Live Arcade, but also a prolific blogger at Game Tycoon, pinged me with a neat piece from Obsidian's Chris Avellone guest-posted on his blog, and called 'Game Design Research, ala Avellone'.

There are multiple good threads in that (and some great sketches!), but here's one highlight from the designer: "Over the past ten years, I’ve had the opportunity to work with licenses like Star Wars, Dungeons and Dragons (in multiple worlds), Star Trek, and now, Aliens. I think I know more about some of these settings and their inhabitants than I do about Earth culture. Which is pretty shameful, now that I think about it."

Avellone continues: "But for our industry, having that knowledge saves you a lot of time. Knowing all the sub-plots that took place in comics, novels, all the nuances of why Giger concepted the aliens the way he did, the history of the Weyland-Yutani corporation - this minutia of science fiction licenses is actually a valuable knowledge base. There’s a reason they have fact-checkers and historians at LucasArts and Blizzard and other franchise houses - knowing the setting in and out is a paying gig... So my advice for any aspiring members of game development is pretty simple. If you’re a nerd, keep being a nerd." Done!

Comments

Those are some wonderful little drawings, aren't they?

Anyway, just wanted to mention I'm glad to see the print article button reappear on the Gamasutra features. Those endless paged features were irritating.

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