- Good Lord, all I have to do for GSW nowadays is cut and paste things that people email to me. I like this 'Web 2.0' approach! This one is from Ernest Adams: "I'm going to mention it in my next Designer's Notebook column anyway, but I thought I would mention that the long-promised database of Twinkie Denial Conditions is now online."

Ernest continues: "Well, I SAY "database," it's that kind of database known as a "flat file." Anyway, I've organized them by topic and when you click on one, it takes you straight to its description in the original column." For those not aware, the concept of the Bad Designer, No Twinkie idea is: "Even great games can include design errors. Here’s a list of things not to do."

It's explained further: "These are all the Twinkie Denial Conditions described in my “Bad Game Designer, No Twinkie!” Designer’s Notebook columns. Each one is an egregious design error, although many of them have appeared in otherwise great games. I’ve organized them into general categories." Here's a random example: 'Wrecking a Game's Balance for the Sake of A "Cool Feature"'. Nobody said all of these conditions were fair, but they're generally pretty damn readable!