COLUMN: 'Game Mag Weaseling': Mag Roundup 1/13/07
['Game Mag Weaseling' is a weekly column by Kevin Gifford which covers video game magazines from the late '70s all the way up to right now.]

A bit of advertising kicks off our magazine roundup for this week. For those of you deeply interested in all the little nooks and crannies of magazine history, the unofficial DVDs on sale from zzap64.co.uk are really a must -- the complete runs of over 20 British game and computer magazines are available in scanned-JPG format, including the twin publications (CRASH and Zzap!64) that pretty much defined what UK game mags would look like for the next quarter-century.
Three new magazines have been added in the past couple weeks that are well worth looking into: Mean Machines Sega was the premiere Sega-console mag in the country for the late-Genesis/early-Saturn era (and also features some of Julian Rignall's last writing for print mags); Commodore Disk User is a tech-oriented Commodore mag; and Computer Age is a very early (and pretty short-lived) computer-hobbyist title in the style of Byte or Creative Computing.
It's all available for sale on their non-publisher-supported site (and the cash helps them track down and scan other mags), but you can actually find many of the series available free for download if you poke around long enough -- for example, the World of Spectrum archive contains all of the mags from the zzap64.co.uk collections that included any coverage for the 8-bit Spectrum computer. Have fun.
With that out of the way, click on for a full look at all the new US game mags of the past fortnight.
Games for Windows: The Official Magazine February 2007 (Podcast)
Cover: The Crossing
This is GFW's "101 Free Games" issue, which was a yearly occasion in the CGW days, arguably reaching its peak back in '03 when they included a DVD with Deus Ex and a couple other "real" games. The mag's long been discless, however, and so this feature is instead your typical roundup of screenshots, quick paragraph descriptions, and URLs.
Otherwise: The main feature is devoted to The Crossing, which is a hot exclusive on a game which sounds positively fruity -- France, crazy templar superheroes, "cross-play" -- and I can't wait to see it execute half of what it promises. There's also a four-page roundtable (featuring everyone from Frank O'Connor to Orson Scott Card) discussing the issue of why videogame stories suck. (Frank O doesn't get into what happened with Halo 2, but it's still a fun read.)
Over in reviews: It's a downright bad month for the big-name titles, as Gothic 3, Heroes of Might & Magic V, the LOTR strategy sequel, and Splinter Cell all get average evaluations. Phantasy Star Universe ties for the top score, which a lot of other mags would probably disagree with.
Cover: Some taur
EIC Steve Bauman brings up an interesting topic in his editorial this issue that I wouldn't mind discussing in-depth myself sometime: "Our surveys show that you want previews, reviews, and news. WIth zillions of websites out there featuring that material, we feel this magazine can focus on some of the other entertaining parts of gaming." As he points out, MMOs inherently lend themselves better to more off-beat features and examination than the standard magazine-review format would allow.
And indeed, the only very standard game-mag-type feature in this issue is six pages up front that tour the WoW: The Burning Crusade beta. Right after that, though, comes a story on a guy who took a troll to level 60 in WoW without ever wearing any armor, and even though it's a tiny piece, I still found it more fun to read than that big WOW:TBC feature. I'd say Bauman has the right idea here.
Proving this point: There are all manner of interesting features in Massive #2, including: a look at the "big five" last-gen MMOs (Everquest, Uo, Asheron's Call, DAoC and Anarchy Online) and how they're doing now; a collection of silly anecdotes related to player-killing in all its many forms; the story of a man who ran an incredible Ponzi scheme on EVE Online and made about $45,000 in real money off it; and (incredible coincidence here) a piece that attempts to look into the mind of griefers.
It's really nothing but interesting features (even to non-MMO people) from start to finish, and I'd highly recommend any gamer to pick this one up if they want something to really sink their teeth into this month. It's enough to make me wonder what a magazine like this, but not just limited to the MMO genre, would be like.
Computer Games February 2007
Cover: The Most Anticipated Games of 2007
I feel kind of bad for saying this, but these days I'm much more psyched for every new issue of Massive over Computer Games, even though they're from the same publisher and basically the same writers. Why is this? I think it's because, even as Bauman and crew are creating quite literally a new form of game magazine over on Massive, with CGM they're still stuck working within the strictly defined boundaries of what readers expect from a PC game mag.
This issue of CGM has a bit of self-parody along these lines, including a page-sized "Mad Lib Preview" that pokes mercilessly at the typical game-mag filler -- "Powered by the (EXCLAMATION) Engine, its (PLURAL NOUN) are (ADJECTIVE), and feature excellent shader (PLURAL NOUN) to create (ADJECTIVE) water and some very (ADJECTIVE) (PLURAL ANIMAL)."
Still: The main story in this mag is one of the oldest tricks in the game-mag bag: the old "Top hits of the upcoming year" preview roundup. 22 games (and a certain operating system) get quick previews in this section, and everything from Spore to Bus Driver gets coverage. Not badly done...but it also strikes me that this is just the sort of thing the same editors are trying to avoid filling the pages with in Massive.
Maximum PC Presents The Ultimate Guide to PC Gaming Hardware
Look out, soldier! Another Future special! This one features a lot of original content and comes with a CD demo of Sid Meier's Railroads!, which makes it somewhat more worth the $9.99 price -- but, then again, maybe I'm just a sucker for two-page spreads of bare PC hardware with lots of arrows pointing at bits of it.
A decided lack of PS3 stuff happening currently means that PSM does another hardware cover after just doing one a coupla months ago. This time they do an exhaustive comparison between the PS3 and Xbox 360, one that claims to be unbiased on the cover. Is that true? Well, yes, actually. The face-off feature itself features equal amounts of Chris Slate and OXM editor Francesca Reyes, and every section of it tries to give both systems equal coverage in the Fox News "fair and balanced" fashion. The result is not so great for the PS3 -- even Slate must admit up to it in the end: "I'm a big believer in what Sony has planned for the PS3 -- I just wish that more of it had been ready at launch."
Even better: There's a news piece labeled "PS3: How Not to Launch A Console," which goes over all the problems Sony's facing with their new system right now and gives the overall launch a C+ grade. And you thought Future mags were all about blind fandom.
Also: PSM gave Okami their Game of the Year award. Rock on. Metal Gear Solid: Portable Ops is the front-runner of a review section packed with the also-rans of the Christmas season.
Tips & Tricks February 2007
The second issue of T&T after Bill Kunkel became editor-in-chief also features the first editorial written by the guy himself. "We're in the midst of some major changes here," he writes, "but we believe that it's all about added value with no loss of the content that has made us the leading strategy magazine in the business for more than a dozen years."
Part of those major changes include making their website a serious place for cheats and strategies -- but, for now, Kunkel's invited all of us to the mag's MySpace page.
The upfront section: This month the mag kicks off with "IMHO," three pages of T&T's editors giving their answers to some classic debate topics (What's the most underrated game ever? What's the best power-up?) and invites readers to contribute their answers. If this manages to keep its momentum, it could be a neat regular column -- and a very Kunkel-y one, too, I should add.
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He's also an editor at Newtype USA magazine.]

Here's a random question for all you smartasses out there - I was playing
Michael 'Zonk' Zenke handily points me to a series of great
Returning to the
I think word of GSW appreciating some of the freeware and indie adventure games made using AGS is getting out, because we got a new email from the devs at
Despite 2006's expiration date already having past, it's the solemn duty of anyone with a column to reflect on what has come before. It's vitally important that we remember the best and worst moments of the previous year, so that when people screw up this year we can say we saw it coming. This year, of all years, it's even more important that we keep the past in mind. All three 'next-gen' consoles are now on the market, pundits are shouting from the rooftops about the 'revitalization' of PC Gaming, and there are at least two or three AAA Massive titles likely to be launched this year. At the end of this year, we'll be able to look back with 20/20 hindsight on what is sure to be a unique span of time in Massive Gaming. In the meantime, we can take that same look back on a year that ... well, wasn't that unique. Nothing huge launched, nothing big went under, and the only industry-shaking news was the 'death' of E3, something talked about at great length in many corners of the internet already. Just the same, there were some good times and some bad times this year that are worth noting. Read on for a listing of the tin badges I picked up at the corner store: the 2006 MMOG Nation awards.
EVE Online - When EVE launched in 2003, it was competing with several other titles for the Sci-Fi niche of the Massive genre. At the start of 2007, it's almost the only contender left. Games like Anarchy Online or Star Wars Galaxies are just jokes now, and direct competitor Earth and Beyond has had its doors shuttered for quite some time now. That EVE is the only really viable SF MMOG running would be noteworthy enough, but 2006 saw the game just explode in popularity. A CCG, a new expansion, CCP's acquisition of White Wolf Games ... last year was an exciting time for the title. It is constantly topping itself for new 'most players' numbers, and unless something drastic happens I think 2007 is going to be a fantastic year for EVE as well. EVE isn't my thing, and I'm definitely not sure I agree with the MMORPG.com community awards. Just the same, I'd like to think I'm smart enough to know a good thing when I see it: EVE is a title to watch, in 2007 and beyond.
World of Warcraft - I think this is an award every Massive award list should just have, so people don't have to vote on WoW in other categories. WoW just wins the World of Warcraft Award, and that's that. What is there to say? The new expansion launches next Tuesday, on the heels of the announcement that the game has hit 8 Million subscribers. 2 million people in the U.S. play the game. Last year WoW became a CCG, the topic of a South Park episode, a meeting place, the new font from which all game addiction flows, and the template for every fantasy-genre Massive game to be released in the next decade. We'll see how well she does once the rocky Burning Crusade launch is over and done with, but there's no way this behemoth is going anywhere. WoW is the mountain on the horizon. We'll be using it to orient ourselves for a long, long time to come.
Guild Wars and Shadowbane - This award mostly goes to Guild Wars, which was designed to be a free title. Shadowbane gets an honorable mention because some dedicated game-makers have kept the 'Play to Crush' title alive, despite reality and business sense telling them to give it up. More deservingly, Guild Wars is a title that is changing things for the better in the Massive neck of the woods. Monthly fee-less, high quality play experiences that aren't transplants from Asia can only serve to enrich the Western appetite for Massive games. I'm sure the next Diablo title is going to be huge, but I personally think that's a waste of time. We've got Guild Wars. What more do we need?
Saga of Ryzom - Oh pretty, pretty Ryzom. Such a beautiful, French game. Even your 'roll your own module' gameplay addition, possibly the most inventive idea to be introduced to the Massive genre in years, wasn't enough to keep Nevrax afloat. Saga of Ryzom was finally purchased, and not by
Warhammer Online - If you'd asked me what I thought about WAR a year ago, I would have grumbled about a poor translation of the RPG experience and then turned away. Having actually heard the (very passionate) devs
Marvel Universe Online and DC Online - They get to share this one. They'll be
The EverQuest Franchise - Both EQLive and EverQuest 2 saw the launch of kickass expansions this year. In the case of EverQuest, I think the Serpent's Spine
If you've been reading along with the column, you already know some of the MMOG bloggers I enjoy, but I wanted to make sure to publicly thank two gents for their writing. They're moving on to bigger and better things, and so we'll no longer be able to rely on them for insight into the MMOG-releated issues of the day.
Turbine - Those folks need their heads examined. This is now a company offering the biggest disappointment of 2006 (DDO), a title from the era of EQLive that still has most of its original paint (Asheron's Call), and a game that looks like the most boring incarnation of Tolkien's vision ever to be brought to a computer screen (LOTRO). Seriously, how the hell do you make Tolkien boring? Lord of the Rings Online looks to be shaping itself into a gigantic waste of a very important license. When they proudly began showing us trailers and screenshots in 2006, it was all I could do not to laugh out loud. Wow ... so, you can autoattack? Orcs? And you can play a dwarf? Fascinating! There is a talented group of people working a Turbine, and it kills me to see their work showcased like this. DDO is just now starting to go interesting places, but how do you survive a launch like the game had? The concept of
Auto Assault - What if they
We do get some 'alternative' pitches round here (though, note, the headline is a joke!), and this one is from Thief executive producer
Hey, good news for those who'd like to check out the latest issue of
Good Lord, all I have to do for GSW nowadays is cut and paste things that people email to me. I like this 'Web 2.0' approach! This one is from Ernest Adams: "I'm going to mention it in my next
Got a note from Tom Ohle which is worth passing on to you unwashed masses: "Stardock just launched
In a few days, we'll be publishing a comprehensive and rather neat history of Electronic Arts over at
Throwing this one over here as well because I'd love some extra perspective from GSW types - over at Gamasutra, we're 
Over at Gnome's Lair, they've posted
The Escapist has just posted some neat new articles, and one of them is
Despite the fact that MTV's website is still auto-video-playing, Flash-triggeringly awful, we're still going to link to Stephen Totilo's
[After a break - he apparently nearly 32-bit gamed himself to death, having played and completed over 60 3DO titles in 2006, 3DO Kid is back. He's updating
The 3DO version of a Need for Speed is probably the only version of the Need for Speed you’ll ever need to really worry about. In contrast to many of the later sequels that EA spews forth each Christmas, NFS 3DO is set in broad daylight. It has cars that looks like cars, and offers a passing nod to the laws of physics.
However – pausing for a second today, a little older and a little wiser, we sneak a glance out of the nearside window – and lo what is that? My – my, it looks like a Japanese racer, a Sega Japanese racer – but what’s that? Just a minute - Oh no it’s not. It’s
The
The be-bearded Raph Koster
This may just be egging on the unnecessary, but I note that grumpy/cynical UK game journalist anony-blogger The RAM Raider has
Via new columnist Arttu's
So, we've been pressing on with plans for the
This has been floating around my 'to be posted' list for a while, but I haven't seen anyone else put it up, so - 'Western game developer in Japan' blog Japanmanship has
Still whacking through the great content on 

During the course of scoring the