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Wednesday, December 20, 2006

Minter To Keynote Independent Games Summit

- As you guys may know, I'm organizing the Independent Games Summit at GDC this year, which is running alongside the IGF, so we get to reveal our keynote this morning, and it's good news for Yak fanboys, I would say - this reprinted from Gamasutra:

"Jeff Minter, a 25-year game veteran and indie gaming legend, will keynote the first annual Independent Games Summit hosted by the CMP Game Group (also creators of Gamasutra.com) March 5-6, as part of the 2007 Game Developers Conference at San Francisco's Moscone Convention Center.

In his keynote, indie veteran and Llamasoft founder Minter (Tempest 2000, Attack Of The Mutant Camels) will discuss his personal history in the business, his design philosophy, and his current projects, including Space Giraffe for Xbox 360 Live Arcade, in an extremely rare North American appearance for the elusive programmer.

The IGS is a two-day event dedicated to the art and science of development practices, distribution strategies, and innovative ideas in the independent gaming community, and includes lectures from major indie figures from Three Rings, Reflexive Entertainment, Telltale Games, The Behemoth, Introversion, Valve, ThatGameCompany, NinjaBee, Gamelab, and many more.

Some more of the most highly anticipated IGS sessions include:

- Innovation in Indie Games, an exploration of creativity by the developers of the Experimental Gameplay Project at CMU, IGF-winning Braid, and Everyday Shooter, among others.

- Fostering an Experimental Student Project: How Cloud Got Made, a look back at lessons learned on the production process and finding the balance between professional game development and student resources, from the creators of PS3 game fl0w.

- Postmortem: Gastronaut Studios' Small Arms, an experiential study of the frenetic Xbox Live Arcade multiplayer shooter and insight into indie games on consoles

Top-level sessions ranging across such broad subject matter as content development, student contributions and accessibility are open to all registrants. There are two new conference passes designed specifically for the IGS. The IGS Expo Pass opens the doors to the summit sessions, the expo, five intro-level sessions and GDC networking events, and the IGS Classic Pass grants access to the two-day summit, as well as all GDC lectures, panels, roundtables and keynotes."

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If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


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