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Lost Planet Art Director, Ze Blog Goodness!

- Capcom is taking the concept of official blogging seriously - hence Brian Dunn's neat multi-part interview with Lost Planet Art Director Takahiro Kawano and Director Kenji Oguro.

There's tonnes of exclusive art and insight, but Kawano's pick for favorite game art direction is interesting: "One I really admire is Square’s “Vagrant Story,” the PS1 game [as recently mentioned on GSW]. I think they focused on the visuals and the art for that game more than any other game I’ve seen. The visuals in that game are all very manga-like. The whole game looks like a series of illustrations. It’s all very consistent, with no flashy colors. Big, popular titles tend to use a lot of bright, flashy colors. But this game had a great look to it, like the art director had a vision for the game and didn’t compromise just to flash it up. It makes me a little jealous."

They also talk about using physical mecha-models to help visualize the game's mechs: "Nowadays in Hollywood it’s pretty standard practice to make a real-life model of something before turning it into CG. When you make it a real object, it’s all there in front of you. You can see it from every angle. So I wanted to do this with Lost Planet. Plus, I haven’t heard of a lot of other Japanese game companies doing it yet, either. It was about mid-way through the development cycle that the producer suggested this to me, and at the time we had already finished creating the 3D models for 3 of the Vital Suits. So we didn’t worry about those three, and only made figures out of the remaining Vital Suits. Still, the process worked very well."

Comments

It's been really fun seeing the Vagrant Story character style reborn in FF XII... I was a big fan as well.

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