December 19, 2006 12:15 AM | Simon Carless
Via Jenny Levine's 'The Shifted Librarian' blog, we have joyful proclamation that the 'Gaming and Libraries: Intersection of Services' report is now available for purchase.
Unfortunately, the American Library Association report costs money ($63, to be exact!), but it looks highly interesting: "Numerous detailed examples of what libraries are already doing—including public, school, and academic libraries—provide Levine the springboard to illustrate how librarians can reap positive gains by proactively, creatively, and (above all) affordably integrating gaming into the services and programs already offered at your library. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. “I have yet to hear about a library of any type offering gaming that has received negative feedback from patrons,” Jenny notes."
It's also noted: "The issue covers video game consoles (e.g., MicroSoft's Xbox 360, Nintendo's GameCube, and Sony's PlayStation), computer-based games (e.g., Myst, The Sims, Civilization IV), and Web-based games (e.g., Bookworm and PopCap Games) as well as some of the common gaming-equipment setups/configurations in libraries. " Oddly, I did a semester towards a MLIS when I was switching from game development to writing about games, so I like to think this would be the kind of stuff I would be doing, had I got a degree.