GameSetYouTube: Unreleased Game Bonanza!
December 3, 2006 9:04 AM | Simon Carless
Via, I think, the AssemblerGames forums, I stumbled across a set of YouTube videos of unreleased games that includes a bunch of interesting, rare titles.
The videos are actually part of the Unseen 64 website, which has a pretty decent collection of screenshots of unreleased games, even though some of the text is in Italian. But the videos themselves bear a second glance too, since they include things like a video of Dee Dee Planet for the Dreamcast, which I very vaguely remember hearing about.
A creator interview from Shift Magazine explains of the 'dori dock'-designed game: "This 'Dee Dee PLANET' is a kind of shooting game which shoots using a parabola, and is pastoral rather than speedy. It has a mathematical clearness by controlling the parabola with only two parameters - angle and shooting power. We set up a totally different theme apart from the offensiveness of other shooting games."
It's a fascinating rarity - but there's plenty of other stuff like Gold Star Mountain for Gamecube, an unreleased From Software game, also neato in the extreme - go poke around?
Categories: Retro
2 Comments
One of the videos in there is a demo of Beyond Good & Evil from before Jade's costume redesign. I liked the old look better.
I still lament the loss of the original version of Conker, which may have been ultra-cute but probably had more to recommend it in single-player game design than the disjointed BFD.
Oh god! Unreleased Kirby's Tilt 'n Tumble for Gamecube plays like 3D Loco Roco!
Shantae Advance looks, predictably, like it'd have been a winner. Alas, Wayforward stopped development and instead made Sigma Star Saga and (groan) Ping Pals.
The old Mario Sunshine previews made it seems like the game was more free-roaming than the level-based Marios of the past. That would have been an awesome feature, but alas the game turned out to have a fairly similar level structure to Mario 64, harmed by the fact that players had to get 49 specific shines (including ALL the "Secret" ones that were so difficult for casual players to acquire) instead of a raw number like in SM64.
Word is from designer Greg Johnson that the earlier versions of TJ&E (perhaps like the Dreamcast one on the video list) had vertically-connected levels, like from the original game, instead of a hub structure, which would have made it a radically more interesting game, I think.
Another of the videos is of Gamecube Kameo, which is interesting mostly because the game was delayed for SO. LONG. An entire generation, really.
The N64 version of Mother 3 (with familiar music for people who have played that game) is on here too.
Overall, great find!
John H. | December 3, 2006 12:56 PM
I can remember wanting Freak Boy so bad it almost hurt. It was said to be a great game in the early development stages.
d | December 3, 2006 4:00 PM