GameSetWatch - The Future Of The Future
A couple of words on GameSetWatch, then. I think I've tried to back away and otherwise re-arrange the concept of what GSW means to myself and CMP a couple of times. But now, as you may have spotted, it's finally happened - we're posting less material as of earlier this week, but what we do post is more personal/targeted, and in more detail.
Briefly, here's why. When I started GameSetWatch back in late 2005, Joystiq and Kotaku were really the only games in town, as far as full-featured blogs go. They cover everything - from breaking PlayStation 3 news to wacky Japanese commercials - and they're getting increasingly good at that, with swelling staff numbers. Not only that, but I consider both Destructoid and Wired's Game|Life to be worthy adversaries for the 'comprehensive blog' crown, and they've really come to prominence and relevance in the last year or so. There are a lot of fish in the sea now.
So, I was definitely flirting with the concept of expanding GameSetWatch into a fully featured, super-competitive blog - and in fact, we've previously used columnists and news writers who now write for some of the major blogs. But in the end, the CMP Game Group is much more of a B2B, industry publication, and consumer isn't totally in our blood (or business model!) right now.
And you know, I think that GSW works best with highly targeted columns from our very kind contributors, and more in-depth commentary, game analyses, and other shenanigans from me, including info about what cool stuff I'm doing with my 'day job' - rather than 'OMG, here's a cool eBay auction!', or other crazed linktrawling. And as for reporting the mainstream OMG PS3 news - we cover all that on Gamasutra in more canonical form, anyhow. So that's always felt a bit pointless.
This doesn't mean that GSW won't morph in the future, but what I'm hoping to do is to sorta stick to a Merc News game-blog level of posting - erudition, but in slight moderation, rather than racing to trawl Bloglines so I can frantically post 4 or 5 new mini-posts to get us through tomorrow. Or that's the plan, Stan!
[Addendum: This shift is obviously somewhat related to my workload overseeing Game Developer magazine, Gamasutra, and the IGF/Independent Games Summit, since GDC is coming up, and I have some new responsibilities to grow some fresh Game Group products, too - which I will be mentioning here when they are ready for primetime, since there's some danger that you may think they are cool.
Oh, and on another note, our spam filter is acting up again, so I'm manually approving comments for a bit. So if you comment here or elsewhere and it doesn't appear on the post for a little bit - don't worry, I'll get to it in due course!]









Comments
GSM rocks simply because it's not like the other blogs. There are a million places to find mainstream and pop culture gaming news, but very few have "fringe" gaming items. The closest I can think of is Insert Credit.
Continue to go for quality over quantity. It's refreshing to read.
Posted by: B | December 6, 2006 8:04 AM
GameSetWatch and those other blogs are two entirely different animals. I personally like to think of GSW as the equivalent of Time Magazine, while a lot of the others are like the National Enquirer or other tabloids with more accurate content. I enjoy reading Kotaku as well, but the type of content, as well as level of writing and audience are entirely different.
Posted by: Chris McDougall | December 6, 2006 9:41 AM
I much prefer GSW to both Kotaku and Joystiq, primarily because the posts aren't just links to news bits somewhere else.
This is a daily read. The other two are daily headline scans.
Posted by: Troy Goodfellow | December 6, 2006 11:33 AM
I've been a lurker on the site for many months now, and can definitely appreciate how GSW has colonized a specific niche of game-related blogging. I agree with Troy and Chris very strongly--GSW is not an imitator of Kotaku and Joystiq, and that's a very good thing.
The things I like most about GSW is the "insider's view" we get with so many of these posts. I tend to put more stock in what I read here than on other blogs. It's more professional. There's also a nice balance between humor and quirkiness on the one hand, and seriousness and thoughtfulness on the other.
Indeed, I've often thought about offering to contribute a post, something I would never think of doing on Joystiq or Kotaku (though I do admire their writers' witty style).
Over at my site, we're constantly debating among ourselves and our readers about the issues you raise here. Should we try to openly compete with these other sites, or focus more on the aspects that make us unique? I hope that GSW will choose the latter. In my experience, a smaller but more dedicated readership is best.
At any rate, I hope that GSW doesn't change too drastically!
Posted by: Matt Barton | December 6, 2006 2:46 PM
GSW is still the best. Can anyone tell a dif between Joystiq and Kotaku anymore?
The question is on Destructoid: http://www.alexa.com/data/details/traffic_details?url=destructoid.com
holy moly, talk about growth.
and qj.net, where did this site come from?
http://www.alexa.com/data/details/traffic_details?url=qj.net
as for yellow journalism, anyone know anything on gamebrink and how they happen to review games before any other outlets? i mean everything gets a 91% but still, something smells reekfishy
Posted by: Ryan in exile | December 6, 2006 4:08 PM
GSW is great for exactly the reasons mentioned. Plus you guys actually, you know, think before typing, unlike Joystiq and Kotaku. But I have to disagree on one point - there's no way in hell the word "worthy" should be used in any capacity to describe that shithole Destructoid, unless the "worthy" is followed by "of deletion."
Posted by: Tetsuo | December 6, 2006 9:07 PM
Quality over quantity sounds like the way to go. Instead of racing to hit the post button there's going to be original content on GSW. I'm all for that.
Destructoid has grown quite a bit, but they aren't a "gaming blog" they're more like college humor for geeks. As for Gamebrink they have a history of making stuff up and just stealing what everyone else writes as their own. They said Kojima wanted to make a spanking game for the DS. Another time they made up a story about a real Wii playing Gamecube games. Anything to get traffic....
Posted by: S-X 88 | December 7, 2006 8:01 AM
Yes, GSW is awesome. And I'm not just saying that as a columnist, heh.
It'd be nice to see more posts, but not at the expense of posting every bit of game news that exists each day. Most of the stuff on Joystiq and Kotaku I don't read, but GSW does a much better chance of presenting things that are at least somewhat interesting, and often very much so.
Posted by: John H. | December 7, 2006 9:38 AM
I'm amazed you were able to keep it up this long. Simon, you're a machine! I look forward to anything that comes out of Gama/GSW. Hell, I subscribe to Game Developer just to be able to read thoughtful gaming journalism!
Posted by: packratshow | December 7, 2006 10:41 AM
At VC&G, I've always focused on quality over quantity, and it has served me very well so far. It means my site has completely unique content that can't be found anywhere else. I think that's the best way to go for "indie" blogs these days since there are much bigger fish with much bigger budgets out there. And hey, who knew that I could ever call a particular blog "indie" -- aren't they _all_ supposed to be indie? With the incredible recent growth of these blog conglomerate companies, the big blogs are starting to look more like "big media" all the time.
Anyway, keep up the great work, Simon. I don't know how you've managed to juggle so many projects so far, but I envy your time management skills!
Posted by: RedWolf | December 7, 2006 1:03 PM