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Tuesday, December 12, 2006

Games Make Sexy Time?

- Naughty naughty! Over at Gamasutra today, we've got a review and lengthy extract from 'Sex In Video Games', Playboy: The Mansion designer Brenda Brathwaite's excellent take on the subject of how video games got their, uhh, groove on.

There's plenty of explicit explanation, but my favorite bit in the extract is pointing out where sex happens, but nobody sees: "When asked to point out the sexual content in Zoo Tycoon 2, most people aren’t readily able to. “There’s no sex in that game,” said one. “In Zoo Tycoon? Are you sure you have the right game?” said another. However, breeding animals is very much a part of the game’s appeal. The sexual content in the game, though, is fully abstracted."

"“In order to successfully breed animals, you need to care for them properly and care for their surroundings,” said Linda Currie, a designer on Zoo Tycoon 2 and now producer at its developer, Blue Fang Games. “Happy animals make baby animals. You need to meet their basic needs like hunger, thirst, and environment, and their more advanced needs including mental stimulation, social interaction, exercise, and privacy. You must also have a male and female animal in the same exhibit”." And then they hide behind the CPU and do it!

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