- There are not one, not two, but three Gamasutra and associated site posts which have appeared over the past couple of days and that may be of interest to you crazed GSW readers, so I am therefore passing them on, yay:

- Alistair Wallis caught up with WOOMB.net's Sander Zuidema to talk about the service, which "...offers translated Japanese titles from the MSX computer system for PC download. Most of these games are available in English for the first time, with the service also providing translations of the manuals and other associated extras." We've covered it before, but it seems like they're stepping things up: "During 2006 our goal was to release one game every three weeks. Throughout 2007 we intend to increase this amount, sometimes releasing several games at once, or single games at a higher frequency."

- We also posted the Quantum Leap 'Most Important Games Of 2006' on Gama today, noting: "They're timeless. They're inspirational. They inspire us, make us question our standards, and provide a roadmap for the future of development. They are the games that innovate and move the industry forward, and Gamasutra is proud to recognize them with our series of Quantum Leap Awards." And yes, Elite Beat Agents gets mentioned, and the point is somewhat that these aren't necessarily the best games, but the ones that are bounding ahead. Though there's a fair amount of overlap.

- Finally, Vincent Diamante, who is a long-time Gamasutra contributor and whom you may also know as one of the founders of Insert Credit, has posted a useful article on 'How to Break into Game Audio' on our sister Game Career Guide educational site. Mr. Diamante has been working on projects like Cloud and RoboBlitz recently, which is rather cool, and he has some good hands-on info on what has actually been our most-requested missing article on GCG in recent weeks. Good job, that man!